3.0.8
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| List of patches | ← 3.0.7 | 3.0.8 | 3.0.9 → |
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3.0.8 was a minor update for Team Fortress 2 Classic. It was released on April 2, 2026. The patch notes were initially released on the steam page. It featured some general changes, and bug fixes.
Changes
General Changes
- Fixed an issue where the Huntsman could not charge while jumping
- Fixed an issue where the Rejuvenator and Shock Therapy bypassed players' overheal modifiers
- Fixed an issue where the Rejuvenator would not apply assists when healing or ÜberCharging
- Fixed an issue where the Harvester would heal off of dead players after a round restart
- Fixed an issue where beta-style muzzle flashes would render through walls
- Fixed an issue where Dispensers would play their sound multiple times when touched by a player
- Fixed an issue where the Twin Barrel's knockback vulnerability persisted after landing on the ground
- Fixed issue where Mines would roll when being airblasted
- Added foolishness
Custom Weapons
- Added mod_always_draw_tracer_effect and mod_never_draw_tracer_effect
- Added mod_set_banner_cond
- Added mod_set_banner_flag_model
- Added custom_banner_sound
- Added banner_effect
- Allows for custom banner particles
- Added generator_sticks_to_wall
- Allows Rejuvenator Über generators to stick to walls
- Fixed issue where custom sound fallbacks would not respect the "visuals" tag
- Fixed MvM explosive Sniper shot upgrade not appearing in the Upgrade Station
- Fixed issue where or_minicrit_vs_playercond_burning would not work while jumping
- Fixed cannonballs not bouncing off of Yellow/Green team players
- Fixed Shortstop shove not working with Yellow/Green team players
- Fixed issue where certain custom Sentry projectiles were crit boosted
- Fixed issue where mod_launches_ball did not work with custom projectile models
- Fixed issue where mod_launches_ball did not deplete the correct ammo type
- Fixed issue where the extra_wearables block and keyvalues did not respect team colors
- Fixed set_dmgtype_ignite to work on all weapons
- Fixed issue where show_in_armory would not consistently apply
- Fixed issue where disguised spies would be effected by player scale attributes
- Fixed mult_medigun_uberchargerate not working with the Rejuvenator
- Fixed mod_rocket_gravity not working with syringes and arrows
- Fixed issue where fuse_mult applied to all equipped weapons
Map Changes
- Updated vip_avanti:
- Clipping improvements
- Fixed several texture alignment issues
- Fixed several visible nodraws and dev textures
- Reworked the windows on Red's highground at Final
- Reworked health and ammo around Final
- Fixed misaligned spawn trigger at Red's final spawn
- Fixed several small gaps in geometry around the fences at Final
- Detailing adjustments around Final to improve player readability
- Lighting adjustments around Final to improve player readability
- Updated navigation mesh
Server Browser Changes
- Reverted 21 player maximum for bumping servers
- We did not see any noticeable improvement to seeding
- Server browser will now put empty servers at the bottom when first opened
Shader Changes
- Fixed an issue where ropes would not properly render