Coilgun: Difference between revisions
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{{Loadout neutral|"No steak, but a whole heap o' sizzle."}} | {{Loadout neutral|"No steak, but a whole heap o' sizzle."}} | ||
}} | }} | ||
The '''Coilgun''' is an alternative [[:Category:Secondary weapons|secondary]] weapon for [[Engineer]]. It's a futuristic laser pistol, made out of a slightly rusty blue-tinted metal, with a glass window revealing a yellow, glowing energy coil inside | The '''Coilgun''' is an alternative [[:Category:Secondary weapons|secondary]] weapon for [[Engineer]]. It's a futuristic laser pistol, made out of a slightly rusty blue-tinted metal, with a glass window revealing a yellow, glowing energy coil inside. | ||
Unlike the | Unlike the [[Pistol]], the Coilgun fires laser projectiles that can be charged to deal more damage. After holding primary fire for 1.5 seconds, its damage triples to 75, it becomes fully accurate, and its projectile speed increases by 60%. Fully charged shots can also ricochet up to three times off surfaces, with each bounce reducing its damage by 15. | ||
Charged shots will be weaker if released early and will explode if held for too long, dealing 60 damage to the user and up to 50 damage to any nearby enemies. Overcharges will also knock the user into the air, which can be used as an [[Jumping|explosive jump]] if timed correctly. | |||
== Properties == | == Properties == | ||
| Line 36: | Line 34: | ||
| mini-crit = 34 | | mini-crit = 34 | ||
| mini-crit-charged = 101<br>{{tooltip|68|Overcharged}} | | mini-crit-charged = 101<br>{{tooltip|68|Overcharged}} | ||
| | | projectile-count = 1 | ||
| spread = {{tooltip|0.02|In radians}} | | spread = {{tooltip|0.02|In radians}} | ||
| splash-column = true | | splash-column = true | ||