Creating custom weapons - advanced: Difference between revisions
From TF2 Classified Wiki
More actions
mNo edit summary |
No edit summary |
||
| (6 intermediate revisions by the same user not shown) | |||
| Line 3: | Line 3: | ||
This page contains more in-depth information into the details regarding custom weapon creation. If you're just starting out, it's advised that you read [[Creating custom weapons - basics]] first. | This page contains more in-depth information into the details regarding custom weapon creation. If you're just starting out, it's advised that you read [[Creating custom weapons - basics]] first. | ||
== Prefabs == | == Prefabs == | ||
| Line 16: | Line 14: | ||
=== Tags === | === Tags === | ||
{| class="wikitable grid" | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Tag | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes | |||
|- | |||
|| | |||
{{code|bots_cant_use}} | |||
|| | |||
Prevents bots from equipping an item. | |||
|} | |||
=== Taunts === | === Taunts === | ||
| Line 25: | Line 30: | ||
TEMPTEXT | TEMPTEXT | ||
=== List of | === List of visuals parameters === | ||
TEMPTEXT | TEMPTEXT | ||
| Line 47: | Line 52: | ||
TEMPTEXT | TEMPTEXT | ||
== | == Other == | ||
=== Modifying vanilla weapons === | |||
Using the recommended {{code|custom_items_game.txt}} method, you're able to override some vanilla weapons - namely ones that are not equipped by default, like the Rejuvenator, Harvester, Hunting Revolver, etc. - by creating an item entry with the same ID as the item you want to modify or replace. | |||
However, modifying default weapons like the Medi Gun, Fire Axe and Sniper Rifle is much trickier, and will cause problems if you attempt the prior method of overriding them. The reason why is the {{code|baseitem}} parameter, which sets any weapons it's applied to as the default weapon for its slot. If on multiple weapons in the same slot (even if you're simply overriding a vanilla weapon), the game freaks out and prevents any item with the {{code|baseitem}} parameter from loading. | |||
In the fairly unlikely scenario that you want to modify default weapons, then you ''can'' use the obsolete {{code|items_game.txt}} method to override the entire vanilla item schema to circumvent this issue. At that point though, just make the rework a separate weapon or something. | |||
= See also = | = See also = | ||
* [[Creating custom weapons - basics]] | * [[Creating custom weapons - basics]] | ||
* [[Creating custom weapons - VScript]] | |||
* [[List of TF2C item attributes]] | * [[List of TF2C item attributes]] | ||
* [[List of TF2C item classes]] | * [[List of TF2C item classes]] | ||