Engineer: Difference between revisions

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Added a bio section using information from the 2006 trailer and tf2 website, also added a trivia section.
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{{Stub}}{{Infobox class
{{Infobox class
| class=Leaderboard_class_engineer
| class=Leaderboard_class_engineer
| type=Defensive
| type=Defensive
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| overhealed=185
| overhealed=185
| speed=100}}
| speed=100}}
The '''Engineer''' is a defensive class. He can construct [[buildings]] to fortify a position or to aid his teammates in the front lines, for example by transporting them there quicker by building [[Teleporters]].
{{Quotation|'''The Engineer''' ''talking to a recently deceased corpse''|''How'd that plan turn out for ya, dummy?''}}
== Bio ==
Location of Origin: Bee Cave, Texas, USA


Job: Area Denial
The '''Engineer''' is a soft-spoken, amiable man from Texas that has a love for all things mechanical, especially guns. He specializes in constructing and maintaining [[Buildings|buildings]] to help support his team, of which can be upgraded to a total of three stages, making him a suitable defense class.


Motto: "I like to make things".
Such buildings include the [[Sentry Gun]], a turret that when placed serves as effective area denial. The [[Dispenser]], a building that acts as a constant source of ammo and health to teammates surrounding it, shoring them and helping them maintain a forward position, though, it can also be taken advantage of by [[Spy|Spies]]. The [[Teleporter]], which is constructed to bring you from one place to the next instanteously. Optionally, he can also build a [[Jump Pad]], a building which provides more mobile movement option via going great distances in the air that can constructed twice rather than just once.


The Engineer is voiced by Grant Goodeve, with additional voice lines provided by Gianni Matragrano.
== Bio ==
<poem>
'''Location of Origin:''' Bee Cave, Texas, USA
'''Job:''' [[Wikipedia:Area denial weapons|Area Denial]]
'''Motto:''' "I like to make things".
This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbeque, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.
This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbeque, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.
</poem>


== Weapons ==
== Weapons ==
Line 32: Line 37:
{{Weapon table|nokillicon=1|
{{Weapon table|nokillicon=1|
{{Weapon|Construction PDA}}
{{Weapon|Construction PDA}}
{{Weapon|Destruction PDA}}
}}
}}


== Tips ==
== Tips ==
As an Engineer...
''Main article: [[Basic Engineer Strategy]]''


* …use the [[Construction PDA|build tool]] to place [[Sentry Gun|sentryguns]], [[Dispenser|dispensers]], and [[teleporters]].
As an Engineer…
* …you need metal to build, repair, and upgrade your [[buildings]]. Collect fallen weapons to get more metal.
* …you need metal to build, repair, and upgrade your [[buildings]]. Collect fallen weapons to get more metal.
* …you're most effective when you stay moving and use your speed to your advantage.
* …you can do more than just maintain your buildings. Use your [[shotgun]] and your [[pistol]] to assist in fights and to defend your buildings.
* …hit your [[Sentry Gun|sentrygun]] with your [[wrench]] to upgrade it with metal. Each level adds more health and firepower.
* …your pistol has a lot of reserve ammo. Use it to lead enemies towards you and your [[Sentry Gun|sentry gun]], or go for a more offensive approach.
* …build [[Dispenser|dispensers]] to provide your teammates with health and ammo. They also generate metal for you to use.
* …keep an eye out for enemy [[Spy|Spies]] attaching [[Sapper|sappers]] to your buildings. Use your [[wrench]] to remove sappers.
* …you are able to defuse the [[Dynamite Pack]] by hitting it with a wrench.
* …use the [[construction PDA]] to place sentry guns and other supportive buildings.
* …hit your sentrygun{{sic}} with your wrench to upgrade it with metal. Each level adds more health and firepower.
* …sentryguns aren't restricted to just defensive measures. Deploy them quickly in hidden locations in order to aid in an offensive push.
* …build [[Dispenser|dispensers]] to provide your teammates with health and ammo. They also generate metal for you to use.
* …build [[teleporters]] to help your team reach the front line faster.
* …build [[teleporters]] to help your team reach the front line faster.
* …keep an eye out for enemy [[Spy|Spies]] attaching [[Sapper|sappers]] to your [[buildings]]. Use your [[wrench]] to remove [[Sapper|sappers]].
* …remember to upgrade your buildings. Level 3 teleporters recharge much faster, allowing your team to keep the pressure on.
* …remember to upgrade your [[buildings]]. Level 3 [[teleporters]] recharge much faster, allowing your team to keep the pressure on.
* …hit either the entrance or the exit of your teleporter with your wrench in order to repair and upgrade both sides.
* …hit either the entrance or the exit of your [[teleporter]] with your [[wrench]] in order to repair and upgrade both sides.
* …hit {{Attack2}} to rotate building blueprints before you hit {{Attack}} to build. Use this in order to orient teleporters away from walls.
* …hit {{attack2}} to rotate building blueprints before you hit {{attack}} to build. Use this in order to orient [[teleporters]] away from walls.
* …fully charged shots from your [[Coilgun]] can ricochet off walls and deal more damage.
* …you can do more than just maintain your [[buildings]]. Use your [[shotgun]] and your [[pistol]] to assist in fights and to defend your [[buildings]].
* …the Coilgun will cause an explosion if you overcharge it. Use it to reach previously inaccessible areas.
* …[[Sentry Gun|sentryguns]] aren't restricted to just defensive measures. Deploy them quickly in hidden locations in order to aid in an offensive push.
* …you can swap out your teleporter in favor of [[Jump Pads|jump pads]]. Jump pads allow you and your team to reach high places.
* …the [[Coilgun]] will cause an explosion if you fully charge it for three seconds. Use it to reach previously inaccessible areas.
* …your jump pads allow your teammates to jump forward with a lot of momentum. Deploy them in places that allow for quick rollouts.
* …you are able to defuse the [[Dynamite Pack]] by hitting it with a [[wrench]].


== Names in other languages ==
== Names in other languages ==
{{Names
{{Names
|pt-br=Engineer
|bg=Инженер|bg_m=Engineer
|bg=Инженер|bg_m=Engineer
|de=Engineer
|en=Engineer
|en=Engineer
|es=Engineer
|fr=Engineer
|fr=Engineer
|de=Engineer
|hu=Mérnök|hu_m=Engineer
|it=Ingegnere|it_m=Engineer
|it=Ingegnere|it_m=Engineer
|pl=Inżynier|pl_m=Engineer
|pt-br=Engineer
|ro=Engineer
|ro=Engineer
|ru=Инженер|ru_m=Engineer
|ru=Инженер|ru_m=Engineer
|es=Engineer
|tr=Engineer
|uk=Інженер|uk_m=Engineer
|zh-hans=工程师|zh-hans_m=Engineer
}}
 
== Update history ==
{{Update history|
{{Update|2.0.0}}
* Added the [[Coilgun]]
* Added the Engineers{{sic}} pelvis hitbox.
* Fixed Engineers being able to haul [[Sapper|sapped]] [[buildings]].
* Fixed Engineers being to build out of bounds and building inside nobuilds
* Added "Clip Out" sounds on the Engineer's and [[Scout]]'s reloads.
 
{{Update|2.1.0}}
* Added the PDA: [[Jump Pad]]
* New Engineer voicelines by [https://twitter.com/GetGianni Gianni Matragrano]
* Engineers with active [[buildings]] and [[Spy|Spies]] currently [[Sapper|sapping]] are now less likely to get autobalanced
 
{{Update|2.2.0}}
* Increased Jump Pad build cost to 100 metal (from 70)
* Increased Jump Pad build time to 8 seconds (from 5)
* Players using Jump Pad are now properly marked as airborne
}}
}}


== Trivia ==
== Trivia ==
*The Engineer was added to the original Team Fortress mod to appeal to players who lacked tradition skills required to perform well in first-person shooters.
*The Engineer was added to the original [https://wiki.teamfortress.com/wiki/Team_Fortress ''Team Fortress''] mod to appeal to players who lacked skills required to perform well in first-person shooters.
*The Engineer was also added due to the developers of Team Fortress being inspired by the construction mechanics of the real-time strategy game Command & Conquer.
**He was also added due to the developers of ''Team Fortress'' being inspired by the construction mechanics of the real-time strategy game [[Wikipedia:Command_%26_Conquer_(1995_video_game)|''Command & Conquer'']].
*The Engineer wears his default helmet backwards; however, this is not an uncommon practice among construction workers.
*He wears his hard hat backwards; however, this is not an uncommon practice among construction personnel.
*The Engineer's favorite equation is, in fact, part of the equation that governs character lighting in-game, known as Phong on the Valve Developer Community.
*His favorite equation is, in fact, part of the equation that governs character lighting in-game, known as “Phong” on the Valve Developer Community.
 
== Comparison from Team Fortress 2 ==
[[Category:Engineer]]
*''Team Fortress 2 Classified'' gave quality-of-life improvements to the Engineer that is absent and/or has not been fixed on live ''TF2'':
[[Category:Classes]]
**Fixed the face textures of an [[Ubercharge|Übercharged]] Engineer, where previously his glowing goggles are either absent on BLU Engineer or misplaced to RED Engineer's cheeks.
[[Category:Regular classes]]
**Restored the world model animations of Engineer making gestures with his right arm when playing "MEDIC!", "Thanks!", "Battle Cry" or "Cheers" or any directional voice command.
**Restored a “Battle Cry” voice command where he says “remember the Alamo!” This voice line was lifted from prerelease versions of ''Team Fortress 2'' and is a reference to a real-life battle cry used during the [[Wikipedia:Texas Revolution|Texas Revolution]].
{{Nav classes}}

Latest revision as of 14:05, 30 March 2026

Engineer
Basic Information
Icon
Type Defensive
Health 125 (185 with overheal)
Speed 100%

How'd that plan turn out for ya, dummy?

The Engineer talking to a recently deceased corpse

The Engineer is a soft-spoken, amiable man from Texas that has a love for all things mechanical, especially guns. He specializes in constructing and maintaining buildings to help support his team, of which can be upgraded to a total of three stages, making him a suitable defense class.

Such buildings include the Sentry Gun, a turret that when placed serves as effective area denial. The Dispenser, a building that acts as a constant source of ammo and health to teammates surrounding it, shoring them and helping them maintain a forward position, though, it can also be taken advantage of by Spies. The Teleporter, which is constructed to bring you from one place to the next instanteously. Optionally, he can also build a Jump Pad, a building which provides more mobile movement option via going great distances in the air that can constructed twice rather than just once.

The Engineer is voiced by Grant Goodeve, with additional voice lines provided by Gianni Matragrano.

Bio

Location of Origin: Bee Cave, Texas, USA
Job: Area Denial
Motto: "I like to make things".
This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbeque, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.

Weapons

Primary

Weapon Kill icon

Shotgun

Secondary

Weapon Kill icon

Pistol

Coilgun

Melee

Weapon Kill icon

Wrench

PDA

Weapon

Construction PDA

Destruction PDA

Tips

Main article: Basic Engineer Strategy

As an Engineer…

  • …you need metal to build, repair, and upgrade your buildings. Collect fallen weapons to get more metal.
  • …you can do more than just maintain your buildings. Use your shotgun and your pistol to assist in fights and to defend your buildings.
  • …your pistol has a lot of reserve ammo. Use it to lead enemies towards you and your sentry gun, or go for a more offensive approach.
  • …keep an eye out for enemy Spies attaching sappers to your buildings. Use your wrench to remove sappers.
  • …you are able to defuse the Dynamite Pack by hitting it with a wrench.
  • …use the construction PDA to place sentry guns and other supportive buildings.
  • …hit your sentrygun(sic) with your wrench to upgrade it with metal. Each level adds more health and firepower.
  • …sentryguns aren't restricted to just defensive measures. Deploy them quickly in hidden locations in order to aid in an offensive push.
  • …build dispensers to provide your teammates with health and ammo. They also generate metal for you to use.
  • …build teleporters to help your team reach the front line faster.
  • …remember to upgrade your buildings. Level 3 teleporters recharge much faster, allowing your team to keep the pressure on.
  • …hit either the entrance or the exit of your teleporter with your wrench in order to repair and upgrade both sides.
  • …hit MOUSE2 to rotate building blueprints before you hit MOUSE1 to build. Use this in order to orient teleporters away from walls.
  • …fully charged shots from your Coilgun can ricochet off walls and deal more damage.
  • …the Coilgun will cause an explosion if you overcharge it. Use it to reach previously inaccessible areas.
  • …you can swap out your teleporter in favor of jump pads. Jump pads allow you and your team to reach high places.
  • …your jump pads allow your teammates to jump forward with a lot of momentum. Deploy them in places that allow for quick rollouts.

Names in other languages

Language Name Meaning
Bulgarian Инженер Engineer
Spanish Engineer -
English Engineer -
French Engineer -
German Engineer -
Hungarian Mérnök Engineer
Italian Ingegnere Engineer
Polish Inżynier Engineer
Brazilian Portuguese Engineer -
Romanian Engineer -
Russian Инженер Engineer
Turkish Engineer -
Ukrainian Інженер Engineer
Simplified Chinese 工程师 Engineer

Update history

2.0.0 (Death & Taxes Update)
  • Added the Coilgun
  • Added the Engineers(sic) pelvis hitbox.
  • Fixed Engineers being able to haul sapped buildings.
  • Fixed Engineers being to build out of bounds and building inside nobuilds
  • Added "Clip Out" sounds on the Engineer's and Scout's reloads.

2.1.0 (Fight or Flight Update)

2.2.0 (Double Down Update)

  • Increased Jump Pad build cost to 100 metal (from 70)
  • Increased Jump Pad build time to 8 seconds (from 5)
  • Players using Jump Pad are now properly marked as airborne


Trivia

  • The Engineer was added to the original Team Fortress mod to appeal to players who lacked skills required to perform well in first-person shooters.
    • He was also added due to the developers of Team Fortress being inspired by the construction mechanics of the real-time strategy game Command & Conquer.
  • He wears his hard hat backwards; however, this is not an uncommon practice among construction personnel.
  • His favorite equation is, in fact, part of the equation that governs character lighting in-game, known as “Phong” on the Valve Developer Community.

Comparison from Team Fortress 2

  • Team Fortress 2 Classified gave quality-of-life improvements to the Engineer that is absent and/or has not been fixed on live TF2:
    • Fixed the face textures of an Übercharged Engineer, where previously his glowing goggles are either absent on BLU Engineer or misplaced to RED Engineer's cheeks.
    • Restored the world model animations of Engineer making gestures with his right arm when playing "MEDIC!", "Thanks!", "Battle Cry" or "Cheers" or any directional voice command.
    • Restored a “Battle Cry” voice command where he says “remember the Alamo!” This voice line was lifted from prerelease versions of Team Fortress 2 and is a reference to a real-life battle cry used during the Texas Revolution.