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Pyro: Difference between revisions

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{{Stub}}{{Infobox class
{{Infobox class
| class=Leaderboard_class_pyro
| class=Leaderboard_class_pyro
| type=Offensive
| type=Offensive
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| overhealed=260
| overhealed=260
| speed=100}}
| speed=100}}
The '''Pyro''' is an [[Classes#Offensive|offensive class]]. Using their [[Flame Thrower]], they specialise in flanking enemies and lighting them on [[fire]] to deal damage after the encounter is over.
{{Quotation|'''The Pyro''' ''attempting to communicate to their team''|''Hudda hudda huh!''}}
== Bio ==
 
Location of origin: Unknown
The '''Pyro''' is an anonymous individual in a flame retardant suit with an affinity for all things fire. They are an [[Classes#Offense|offense class]] that specializes in close-range damage, ambush manoeuvres and guarding their team's territory.
 
The Pyro’s primary weapon is a homemade flamethrower that ignites enemies and inflicts [[afterburn]], which is useful for guarding areas of interest and for [[Spy]] checking. Their secondary weapons are not as strict and are designed to complement the primary weapon. From hitscan shotguns to projectile flare guns, switching between primary and secondary weapons can allow the Pyro to quickly combo multiple sources of damage onto the opponent.
 
Another one of the Pyro’s most useful tools at their disposal is the alternate fire [[compression blast]] (also known as airblast) in their primary weapons. The airblast allows Pyro to extinguish ignited teammates, push enemies away and reflect projectiles such as rockets, grenades and even throwable weapons such as the [[Brick]].


Job: Pyrotechnics
Taking advantage of their ever-present fire resistance, mitigating their close-ranged weaknesses through careful play and quick thinking, and finding opportunities to exploit the enemies' mistakes can make Pyro one of the most game-changing classes any team can have.


Motto: "Mmph mmmph mph-mph mmph mmmmph!"
The Pyro is voiced by Dennis Bateman.


Only two things are known for sure about the mysterious Pyro: he sets things on fire and he doesn't speak. In fact, only the part about setting things on fire is undisputed. Some believe his occasional rasping wheeze may be an attempt to communicate through a mouth obstructed by a filter and attached to lungs ravaged by constant exposure to his asbestos-lined suit. Either way, he's a fearsome, inscrutable, on-fire Frankenstein of a man. If he even is a man.
== Bio ==
<poem>
'''Location of origin:''' Unknown
'''Job:''' Pyrotechnics
'''Motto:''' "Mmph mmmph mph-mph mmph mmmmph!"
'''Description:''' Only two things are known for sure about the mysterious Pyro: he sets things on fire and he doesn't speak. In fact, only the part about setting things on fire is undisputed. Some believe his occasional rasping wheeze may be an attempt to communicate through a mouth obstructed by a filter and attached to lungs ravaged by constant exposure to his asbestos-lined suit. Either way, he's a fearsome, inscrutable, on-fire Frankenstein of a man. If he even is a man.
</poem>


== Weapons ==
== Weapons ==
Line 34: Line 44:


== Tips ==
== Tips ==
''Main article: [[Basic Pyro Strategy]]''
As a Pyro…
As a Pyro…
* …your [[flamethrower]] does more damage the closer you are to the enemy.
* …you are mostly immune to burning and fire damage. Use your secondary and melee weapons against enemy Pyros to get a quicker kill.
* …ambush enemies to catch them in the short range of your [[flamethrower]]. Use corners to your advantage.
* …you can set enemies [[afterburn|on fire]] and quickly retreat, leaving them to die from the burning.
* …your [[flamethrower]] chews up a lot of [[ammo]]. Pick up fallen weapons to refill your supply.
* …your [[Flame Thrower]] deals more damage the closer you are to the enemy.
* …switch to your [[shotgun]] if enemies retreat beyond the short range of your [[flamethrower]].
* …your Flame Thrower chews up a lot of ammo. Pick up ammo packs and fallen weapons to refill your supply.
* …you can often set enemies on [[fire]] and retreat, leaving them to die from the burning.
* …ambush enemies to catch them in the short range of your Flame Thrower. Use corners and dropdowns to your advantage.
* …you cannot be ignited by fire-based weapons. Use your [[shotgun]] or [[#Melee|melee weapons]] against enemy Pyros in order to counter this.
* …the Flame Thrower's [[Airblast|compression blast]] ({{Attack2}}) is a very useful tool. Use it to push enemies, even [[ÜberCharge|invulnerable]] [[Medic|Medics]] and their buddies, away or into environmental hazards.
* …the [[flamethrower]]'s [[compression blast]] ({{attack2}}) is a very useful tool. Use it to push enemies, even [[ÜberCharge|invulnerable]] [[Medic|Medics]] and their buddies, away or into environmental hazards.
* …your Flame Thrower can extinguish burning teammates with {{Attack2}}.
* …your [[flamethrower]] can extinguish burning teammates with {{attack2}}.
* …switch to your [[Shotgun]] if enemies retreat beyond the short range of your Flame Thrower.
* …your [[flaregun]] can catch enemies on [[fire]] at long range. This works well against enemy [[Sniper|Snipers]].
* …your [[Fire Axe]] is a great choice for dealing with retreating enemies in close range.
* …your [[Flare Gun]] can catch enemies on fire at long range. This works well for picking off far away enemies like [[Sniper|Snipers]].
* …the [[Twin Barrel]] can be used to close the gap between you and your target. Propel yourself upward or towards your enemies!
* …the Twin Barrel does not deal damage as reliably as your Shotgun. If you're losing in an encounter, use it to propel yourself away in retreat!
* …the [[Harvester]] can generate a guaranteed critical hit, and allows you to heal from your enemies.
* …dying with the Harvester equipped will extinguish any enemies you've set on fire.


== Related achievements ==
== Related achievements ==
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{{Achievement|achievement_ssg_pounce}}
{{Achievement|achievement_ssg_pounce}}
}}
}}


== Names in other languages ==
== Names in other languages ==
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|ru=Поджигатель|ru_m=Pyro
|ru=Поджигатель|ru_m=Pyro
|tr=Pyro
|tr=Pyro
|uk=Піро|uk_m=Pyro
|zh-hans=火焰兵|zh-hans_m=Pyro
}}
}}
== Update history ==
{{Update history|
{{Update|2.0.0}}
* Updated the Pyro’s head to be consistent with the rest of the classes. (Uses a separate texture-sheet and higher poly mesh.)
{{Update|2.1.3}}
* Raised afterburn condition duration for Pyros to 0.5s (from 0.25s)
** This allows for [[Flare Gun|Flaregun]]{{sic}} combos in certain situations
}}
== Comparison from ''Team Fortress 2'' ==
* In ''Team Fortress 2 Classified'', the Pyro is the only character who's Meet the Team video is considered non-canon.
** This retcon also makes the ''Pyroland'' fantasy world non-canonical.


== Trivia ==
== Trivia ==
*The Pyro's voice actor, Dennis Bateman, also voices the [[Spy]] class.
* Throughout <i>Team Fortress 2</i>'s development, Pyro was predominantly referred to and depicted as male. From Dennis Batemans stating the voice director referred to them as "He", to concept art depicting them as a middle aged man. Despite this, several classes mocked Pyro as effeminate in game.
*The Pyro has the same voice for the English, German, Spanish, French, and Russian versions of Team Fortress 2.
* Before the [[3.0.0|Steam release]], the Pyro had their ‘Activate the Charge!’ voice command replaced where they now yell "COME ON!" This voice line was lifted from prerelease versions of ''Team Fortress 2''.
*The Napalm grenades on the Pyro's belt were intended to be used as weaponry but were cut during development.
*In Team Fortress 2 Classic, the Pyro is given a new line for their ‘Activate the Charge!’ voice command where he now says ‘COME ON!", This voice line was lifted from Prerelease versions of Team Fortress 2.
*In Team Fortress 2 Classic, the Pyro is the only character who's Meet the Team video is considered non-canon; this, by extension, also makes the ‘Pyroland’ fantasy world non-canonical.


[[Category:Pyro]]
{{Nav classes}}
[[Category:Regular classes]]