1.6.7: Difference between revisions
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{{Patch| | {{Patch | ||
|prev = 1.6.6 | |||
|next = 1.7.0 | |||
|date = January 16, 2015 | |||
|major = | |||
|update = | |||
|blogpost = | |||
|archives = [https://web.archive.org/web/20171203004224/http://tf2classic.com/wiki/Patch_1.6.7_-_Released_January_19th_2015 archived TF2 Classic Wiki] and the [https://web.archive.org/web/20150213092008/http://unfgaming.net/tf2c/updates archived TF2 Classic website] | |||
|new-weps = | |||
|mapfix = | |||
|wepfix = yes | |||
|genfix = yes | |||
|bugfix = | |||
}} | |||
== Changes == | == Changes == | ||
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* {{code|tf2c_autojump}} (default 0) can be enabled to allow auto jumping while holding the space button down. For now, doublejumping is broken when this is on. | * {{code|tf2c_autojump}} (default 0) can be enabled to allow auto jumping while holding the space button down. For now, doublejumping is broken when this is on. | ||
* {{code|tf2c_duckjump}} (default 0) allows jumping while ducked | * {{code|tf2c_duckjump}} (default 0) allows jumping while ducked | ||
* {{code|tf2c_groundspeed_cap}} (defualt 1) toggles the max speed cap imposed when a player is standing on the ground | * {{code|tf2c_groundspeed_cap}} (defualt{{sic}} 1) toggles the max speed cap imposed when a player is standing on the ground | ||
I'd like to thank Agent Agrimar for the new intro, Billy2600 for the initial tranq slowdown effect, MrModez Pineapple for working on the new weapon switching system, Chowder908 for the blue dart texture and sndrec for the new cvar suggestions. | I'd like to thank Agent Agrimar for the new intro, Billy2600 for the initial tranq slowdown effect, MrModez Pineapple for working on the new weapon switching system, Chowder908 for the blue dart texture and sndrec for the new cvar suggestions. | ||