List of TF2C conditions: Difference between revisions
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{{Todo| | {{Todo|Update TF2 table to show any quirks those conditions have in Classified.}} | ||
The following tables contain a list of every player condition in Team Fortress 2 | The following tables contain a list of every player condition in Team Fortress 2 Classified. All conditions can be triggered ingame with the {{code|preset=10|addcond <ID>}} command. | ||
For example, to give yourself the [[Haste]] boost, you would enter {{code|preset=10|addcond 137}}, as 137 is the ID number for this effect, as shown below. | |||
__TOC__ | __TOC__ | ||
== Team Fortress 2 conditions == | == Team Fortress 2 conditions == | ||
The following table contains conditions present in Team Fortress 2 that | The following table contains conditions present in Team Fortress 2 that have been carried over to Team Fortress 2 Classified. Be aware that some conditions may function incorrectly in Classified. Sourced from [[tf:Cheats#addcond|this page]] on the Official TF2 Wiki. | ||
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID | ||
| Line 17: | Line 17: | ||
|| TF_COND_ZOOMED | || TF_COND_ZOOMED | ||
|- | |- | ||
| 2 || Disguise smoke. | | 2 || Disguise smoke. Resupplying without undisguising or removing the effect will result in a crash. | ||
|| TF_COND_DISGUISING | || TF_COND_DISGUISING | ||
|- | |- | ||
| Line 26: | Line 26: | ||
|| TF_COND_STEALTHED | || TF_COND_STEALTHED | ||
|- | |- | ||
| 5 || Medi Gun invulnerability effect. Will drop as soon as the user starts to receive continuous healing from a Dispenser, Payload cart or Medic's secondary healing gun. Also drops from a Medic as soon as he activates or comes to the end of his own ÜberCharge. Not affected by a Medic's self-healing. | | 5 || Medi Gun invulnerability effect. Will drop as soon as the user starts to receive continuous healing from a Dispenser, Payload cart or Medic's secondary healing gun. Also drops from a Medic as soon as he activates or comes to the end of his own ÜberCharge. Not affected by a Medic or Civilian's self-healing. | ||
|| TF_COND_INVULNERABLE | || TF_COND_INVULNERABLE | ||
|- | |- | ||
| Line 38: | Line 38: | ||
|| TF_COND_INVULNERABLE_WEARINGOFF | || TF_COND_INVULNERABLE_WEARINGOFF | ||
|- | |- | ||
| 9 || Intended to be flickering effect if Cloaked. Removed immediately if added. | | 9 || Intended to be flickering effect if Cloaked. Removed immediately if added. (Bots will react to cloaked spies once when this effect is added) | ||
|| TF_COND_STEALTHED_BLINK | || TF_COND_STEALTHED_BLINK | ||
|- | |- | ||
| Line 44: | Line 44: | ||
|| TF_COND_SELECTED_TO_TELEPORT | || TF_COND_SELECTED_TO_TELEPORT | ||
|- | |- | ||
| 11 || Crit boost | | 11 || Crit boost. Drops under the same conditions as 5. | ||
|| TF_COND_CRITBOOSTED | || TF_COND_CRITBOOSTED | ||
|- | |- | ||
| Line 50: | Line 50: | ||
|| TF_COND_TMPDAMAGEBONUS | || TF_COND_TMPDAMAGEBONUS | ||
|- | |- | ||
| 13 || Dead Ringer Cloak defense buff, works with any watch as Spy. | | 13 || Dead Ringer Cloak defense buff, works with any watch as Spy. Automatically adds condition 4. | ||
|| TF_COND_FEIGN_DEATH | || TF_COND_FEIGN_DEATH | ||
|- | |- | ||
| 14 || Bonk! Atomic Punch | | 14 || Player does not take damage (except for instant deaths), cannot attack and is forced into third person. Any damage is marked as "MISS!" above the player's head. Used for the Bonk! Atomic Punch. | ||
|| TF_COND_PHASE | || TF_COND_PHASE | ||
|- | |- | ||
| 15 || | | 15 || Adds the slowing effect icon in the HUD without any change to movement speed. | ||
|| TF_COND_STUNNED | || TF_COND_STUNNED | ||
|- | |- | ||
| 16 || Buff Banner effect. | | 16 || Buff Banner Mini-Crit boost effect. | ||
|| TF_COND_OFFENSEBUFF | || TF_COND_OFFENSEBUFF | ||
|- | |- | ||
| 17 || | | 17 || Charging effect. Causes any class to begin moving forward with a restricted turn rate as if charging, while emitting the Demoman's charging yell (the Demoman's speed increases to 750 HU/s, and for Demomen this condition expires when the charge meter empties). | ||
|| TF_COND_SHIELD_CHARGE | || TF_COND_SHIELD_CHARGE | ||
|- | |- | ||
| Line 77: | Line 77: | ||
|| TF_COND_HEALTH_BUFF | || TF_COND_HEALTH_BUFF | ||
|- | |- | ||
| 22 || Fire | | 22 || Fire ignite sound effect. (sound, but no voicelines or fire). Can be used with removecond to remove afterburn. | ||
|| TF_COND_BURNING | || TF_COND_BURNING | ||
|- | |- | ||
| 23 || Intended to indicate Overhealing. Does nothing. | | 23 || Intended to indicate Overhealing. Does nothing via addcond. | ||
|| TF_COND_HEALTH_OVERHEALED | || TF_COND_HEALTH_OVERHEALED | ||
|- | |- | ||
| 24 || Jarate | | 24 || All damage taken is Mini-Crits. The player's vision is distorted and tinted yellow. Used for Jarate. | ||
|| TF_COND_URINE | || TF_COND_URINE | ||
|- | |- | ||
| 25 || Intended to be the Bleeding effect. Can only be used with removecond to remove bleeding. | | 25 || Intended to be the Bleeding effect. Can only be used with removecond to remove bleeding. | ||
|| TF_COND_BLEEDING | || TF_COND_BLEEDING | ||
|- | |- | ||
| 26 || Battalion's Backup | | 26 || Player takes 35% less damage (50% less from Sentry Guns) and gains team-colored buff rings. Used for the Battalion's Backup. | ||
|| TF_COND_DEFENSEBUFF | || TF_COND_DEFENSEBUFF | ||
|- | |- | ||
| 27 || Mad Milk | | 27 || Enemy players heal 60% of damage done to the player. Used for Mad Milk. | ||
|| TF_COND_MAD_MILK | || TF_COND_MAD_MILK | ||
|- | |- | ||
| Line 98: | Line 98: | ||
|| TF_COND_MEGAHEAL | || TF_COND_MEGAHEAL | ||
|- | |- | ||
| 29 || Concheror | | 29 || Player is healed for 35% of damage done. Used for the Concheror. | ||
|| TF_COND_REGENONDAMAGEBUFF | || TF_COND_REGENONDAMAGEBUFF | ||
|- | |- | ||
| 30 || | | 30 || Player becomes Marked-for-Death, displaying a skull icon above the health icon and above their head, and all damage taken being Mini-crits. | ||
|| TF_COND_MARKEDFORDEATH | || TF_COND_MARKEDFORDEATH | ||
|- | |- | ||
| 31 || All attacks are | | 31 || All attacks are Mini-Crits (no Mini-Crit glow occurs, but Mini-Crit hit sounds and effects occur). Player cannot be healed in any way. | ||
|| TF_COND_NOHEALINGDAMAGEBUFF | || TF_COND_NOHEALINGDAMAGEBUFF | ||
|- | |- | ||
| 32 || | | 32 || Player gains faster movement speed and "speed" particles around their vision. Used for various speed boosts. | ||
|| TF_COND_SPEED_BOOST | || TF_COND_SPEED_BOOST | ||
|- | |- | ||
| 33 || Halloween pumpkin | | 33 || Halloween pumpkin Crit boost. | ||
|| TF_COND_CRITBOOSTED_PUMPKIN | || TF_COND_CRITBOOSTED_PUMPKIN | ||
|- | |- | ||
| 34 || | | 34 || Canteen Crit boost. Provides Critical hits and doubles Sentry Gun firing rate. | ||
|| TF_COND_CRITBOOSTED_USER_BUFF | || TF_COND_CRITBOOSTED_USER_BUFF | ||
|- | |- | ||
| 35 || Player's weapon gains | | 35 || Player's weapon gains Crit glow and emits Crit sound cues as if charging (but does not gain a Crit boost). Automatically added by condition 17 when the player's charge meter drops below 75%. | ||
|| TF_COND_CRITBOOSTED_DEMO_CHARGE | || TF_COND_CRITBOOSTED_DEMO_CHARGE | ||
|- | |- | ||
| 36 || | | 36 || Hype multiple jump. On classes other than Scout, this provides the purple glow effect on weapons, but no additional jumps granted (Note: May still occur). | ||
|| TF_COND_SODAPOPPER_HYPE | || TF_COND_SODAPOPPER_HYPE | ||
|- | |- | ||
| Line 131: | Line 131: | ||
|| TF_COND_CRITBOOSTED_CTF_CAPTURE | || TF_COND_CRITBOOSTED_CTF_CAPTURE | ||
|- | |- | ||
| 40 || Crit boost | | 40 || Crit boost. | ||
|| TF_COND_CRITBOOSTED_ON_KILL | || TF_COND_CRITBOOSTED_ON_KILL | ||
|- | |- | ||
| 41 || Cannot switch away from melee weapon | | 41 || Cannot switch away from melee weapon. | ||
|| TF_COND_CANNOT_SWITCH_FROM_MELEE | || TF_COND_CANNOT_SWITCH_FROM_MELEE | ||
|- | |- | ||
| Line 140: | Line 140: | ||
|| TF_COND_DEFENSEBUFF_NO_CRIT_BLOCK | || TF_COND_DEFENSEBUFF_NO_CRIT_BLOCK | ||
|- | |- | ||
| 43 || "Reprogrammed". | | 43 || "Reprogrammed". Intended for the scrapped Spy Trap weapon but does not function. Used to swap the player from BLU to RED for the duration of the condition. Removal of this condition caused the player to swap from RED to BLU. Added sparks to player's head. Automatically added condition 15 and slowed the player for 5 seconds. | ||
|| TF_COND_REPROGRAMMED | || TF_COND_REPROGRAMMED | ||
|- | |- | ||
| 44 || Mmmph | | 44 || Mmmph Crit boost. | ||
|| TF_COND_CRITBOOSTED_RAGE_BUFF | || TF_COND_CRITBOOSTED_RAGE_BUFF | ||
|- | |- | ||
| Line 149: | Line 149: | ||
|| TF_COND_DEFENSEBUFF_HIGH | || TF_COND_DEFENSEBUFF_HIGH | ||
|- | |- | ||
| 46 || Focus effect. This affects only Sniper primaries, but not the Classic, the Huntsman or | | 46 || Focus effect. This affects only Sniper primaries, but not the Classic, the Huntsman or its reskin. All other weapons gain the lightning effects, however. | ||
|| TF_COND_SNIPERCHARGE_RAGE_BUFF | || TF_COND_SNIPERCHARGE_RAGE_BUFF | ||
|- | |- | ||
| Line 158: | Line 158: | ||
|| TF_COND_MARKEDFORDEATH_SILENT | || TF_COND_MARKEDFORDEATH_SILENT | ||
|- | |- | ||
| 49 || Crouching causes the player to appear to be a Dispenser of the enemy team to enemy players. As a side effect, it forces the player's speed to 450 Hammer Units per second (diagonal movement is at 520 HU/s). Swapping weapons while in this state | | 49 || Crouching causes the player to appear to be a Dispenser of the enemy team to enemy players. As a side effect, it forces the player's speed to 450 Hammer Units per second (diagonal movement is at 520 HU/s). Swapping weapons while in this state causes the player to briefly stop moving, and then return to 450 HU/s. This condition also causes Sentry Guns to ignore the player, which was possibly used for a Spy disguise that was later scrapped. | ||
|| TF_COND_DISGUISED_AS_DISPENSER | || TF_COND_DISGUISED_AS_DISPENSER | ||
|- | |- | ||
| 50 || Adds a sparking effect to the player's head (associated with sapping a Robot in Mann vs. Machine). | | 50 || Adds a sparking effect to the player's head (associated with sapping a Robot in Mann vs. Machine). Applying to a BLU player in Mann vs. Machine allows them to be backstabbed from any angle unless they are a giant. | ||
|| TF_COND_SAPPED | || TF_COND_SAPPED | ||
|- | |- | ||
| Line 170: | Line 170: | ||
|| TF_COND_INVULNERABLE_USER_BUFF | || TF_COND_INVULNERABLE_USER_BUFF | ||
|- | |- | ||
| 53 || Player is forced into thirdperson | | 53 || Player is forced into thirdperson. | ||
|| TF_COND_HALLOWEEN_BOMB_HEAD | || TF_COND_HALLOWEEN_BOMB_HEAD | ||
|- | |- | ||
| 56 || Crit boost. | |||
| 56 || | |||
|| TF_COND_CRITBOOSTED_CARD_EFFECT | || TF_COND_CRITBOOSTED_CARD_EFFECT | ||
|- | |- | ||
| 57 || | | 57 || ÜberCharge. | ||
|| TF_COND_INVULNERABLE_CARD_EFFECT | || TF_COND_INVULNERABLE_CARD_EFFECT | ||
|- | |- | ||
| Line 203: | Line 197: | ||
|| TF_COND_MEDIGUN_SMALL_FIRE_RESIST | || TF_COND_MEDIGUN_SMALL_FIRE_RESIST | ||
|- | |- | ||
| 64 || Player will Cloak immediately regardless of class | | 64 || Player will Cloak immediately regardless of class. | ||
|| TF_COND_STEALTHED_USER_BUFF | || TF_COND_STEALTHED_USER_BUFF | ||
|- | |- | ||
| 65 || Unknown. | | 65 || Unknown. Likely related to the Medi Gun. | ||
|| TF_COND_MEDIGUN_DEBUFF | || TF_COND_MEDIGUN_DEBUFF | ||
|- | |- | ||
| 66 || Player is ignored by enemy bots and Sentry Guns, and fades to Invisibility. Attacking | | 66 || Player is ignored by enemy bots and Sentry Guns, and fades to Invisibility. Attacking makes the player visible, but the player rapidly fades out again, during which the player is unable to attack. Player gains a shadowed-border "Stealth" overlay. Used when the Invisibility Magic spell is fading. | ||
|| TF_COND_STEALTHED_USER_BUFF_FADING | || TF_COND_STEALTHED_USER_BUFF_FADING | ||
|- | |- | ||
| Line 221: | Line 215: | ||
|| TF_COND_FIRE_IMMUNE | || TF_COND_FIRE_IMMUNE | ||
|- | |- | ||
| 70 || Player | | 70 || Player survives all damage until their health reaches 1, after which this condition is automatically removed. Damage that would be fatal does not show as combat text above the player's head to the attacker. | ||
|| TF_COND_PREVENT_DEATH | || TF_COND_PREVENT_DEATH | ||
|- | |- | ||
| Line 227: | Line 221: | ||
|| TF_COND_MVM_BOT_STUN_RADIOWAVE | || TF_COND_MVM_BOT_STUN_RADIOWAVE | ||
|- | |- | ||
| 72 || Player gains speed boost, firing rate boost, reload speed boost, and infinite air jumps. Used for the | | 72 || Player gains speed boost, firing rate boost, reload speed boost, and infinite air jumps. Used for the Power Up Magic spell. | ||
|| TF_COND_HALLOWEEN_SPEED_BOOST | || TF_COND_HALLOWEEN_SPEED_BOOST | ||
|- | |- | ||
| Line 233: | Line 227: | ||
|| TF_COND_HALLOWEEN_QUICK_HEAL | || TF_COND_HALLOWEEN_QUICK_HEAL | ||
|- | |- | ||
| 74 || Player is doubled in size, but movement speed, melee range, and damage remain unchanged. The player's max health is scaled upwards by 10 and any ammo lost while under this effect is regenerated instantly. The player is forced into the | | 74 || Player is doubled in size, but movement speed, melee range, and damage remain unchanged. The player's max health is scaled upwards by 10 and any ammo lost while under this effect is regenerated instantly. The player is forced into the Medieval thirdperson shoulder view. | ||
|| TF_COND_HALLOWEEN_GIANT | || TF_COND_HALLOWEEN_GIANT | ||
|- | |- | ||
| Line 242: | Line 236: | ||
|| TF_COND_HALLOWEEN_IN_HELL | || TF_COND_HALLOWEEN_IN_HELL | ||
|- | |- | ||
| 77 || Player becomes a Ghost | | 77 || Player becomes a Ghost; can be reverted with removecond. | ||
|| TF_COND_HALLOWEEN_GHOST_MODE | || TF_COND_HALLOWEEN_GHOST_MODE | ||
|- | |- | ||
| 78 || Unknown. Intended to be | | 78 || Unknown. Intended to be Mini-Crit boost from Mini-Crit-on-kill weapons (like the Cleaner's Carbine before the December 17, 2015 Patch), but is unused. | ||
|| TF_COND_MINICRITBOOSTED_ON_KILL | || TF_COND_MINICRITBOOSTED_ON_KILL | ||
|- | |- | ||
| 79 || Player has a 75% chance to dodge every time damage is taken (dodged damage | | 79 || Player has a 75% chance to dodge every time damage is taken (dodged damage causes the MISS! effect from condition 14 to appear). | ||
|| TF_COND_OBSCURED_SMOKE | || TF_COND_OBSCURED_SMOKE | ||
|- | |- | ||
| 80 || Player gains a parachute if airborne. Removed upon landing. | | 80 || Player gains a B.A.S.E. Jumper parachute if airborne. Removed upon landing. | ||
|| TF_COND_PARACHUTE_ACTIVE | || TF_COND_PARACHUTE_ACTIVE | ||
|- | |- | ||
| 81 || Player gains fire rate bonus on the Air Strike. | | 81 || Player gains fire rate bonus on the Air Strike. Applied whenever the player is launched by blast damage. | ||
|| TF_COND_BLASTJUMPING | || TF_COND_BLASTJUMPING | ||
|- | |- | ||
| 82 || Player gains Bumper Car movement, controls and bumper car model. Associated HUD | | 82 || Player gains Bumper Car movement, controls and bumper car model. Associated HUD is not visible. | ||
|| TF_COND_HALLOWEEN_KART | || TF_COND_HALLOWEEN_KART | ||
|- | |- | ||
| Line 266: | Line 260: | ||
|| TF_COND_BALLOON_HEAD | || TF_COND_BALLOON_HEAD | ||
|- | |- | ||
| 85 || | | 85 || Same as condition 41, but automatically adds conditions 32 and 75 when added. | ||
|| TF_COND_MELEE_ONLY | || TF_COND_MELEE_ONLY | ||
|- | |- | ||
| Line 275: | Line 269: | ||
|| TF_COND_FREEZE_INPUT | || TF_COND_FREEZE_INPUT | ||
|- | |- | ||
| 88 || Player gains a cage surrounding them. Automatically adds condition 87 when added. This is used for the Scream Fortress Halloween bumper car minigames. This | | 88 || Player gains a cage surrounding them. Automatically adds condition 87 when added. This is used for the Scream Fortress Halloween bumper car minigames. This crashes the game unless the player is on a map that supports bumper cars. | ||
|| TF_COND_HALLOWEEN_KART_CAGE | || TF_COND_HALLOWEEN_KART_CAGE | ||
|- | |- | ||
| 89 || Player is considered as holding a Mannpower powerup. Using the dropitem command ( | | 89 || Player is considered as holding a Mannpower powerup. Using the dropitem command (default key: L) drops a powerup pickup (usually Strength) and removes this condition. | ||
|| TF_COND_DONOTUSE_0 | || TF_COND_DONOTUSE_0 | ||
|- | |- | ||
| 90 || Player gains double damage for all weapons and distance damage fall-off immunity. Used for the "Strength" powerup in Mannpower mode. | | 90 || Player gains double damage for all weapons and distance damage fall-off immunity. Used for the "Strength" powerup in Mannpower mode. | ||
|| TF_COND_RUNE_STRENGTH | || TF_COND_RUNE_STRENGTH | ||
|- | |- | ||
| 91 || Player gains double firing rate, reload rate, clip size, and max ammo count. Movement speed is also increased by 30%. Used for the "Haste" powerup in Mannpower mode. | | 91 || Player gains double firing rate, reload rate, clip size, and max ammo count. Movement speed is also increased by 30%. Used for the "Haste" powerup in Mannpower mode. | ||
|| TF_COND_RUNE_HASTE | || TF_COND_RUNE_HASTE | ||
| Line 290: | Line 284: | ||
|| TF_COND_RUNE_REGEN | || TF_COND_RUNE_REGEN | ||
|- | |- | ||
| 93 || Player gains a 50% resistance to all incoming damage, as well as an immunity to all | | 93 || Player gains a 50% resistance to all incoming damage, as well as an immunity to all Critical hits. Used for the "Resistance" powerup in Mannpower mode. | ||
|| TF_COND_RUNE_RESIST | || TF_COND_RUNE_RESIST | ||
|- | |- | ||
| Line 299: | Line 293: | ||
|| TF_COND_RUNE_REFLECT | || TF_COND_RUNE_REFLECT | ||
|- | |- | ||
| 96 || Player gains a drastic decrease in bullet spread, as well as damage falloff immunity. Projectiles fired by the player gain a 250% increase in projectile speed. Sniper rifles deal double damage, gain faster damage ramp-up, and | | 96 || Player gains a drastic decrease in bullet spread, as well as damage falloff immunity. Projectiles fired by the player gain a 250% increase in projectile speed. Sniper rifles deal double damage, gain faster damage ramp-up, and re-zooms quicker after firing. Used for the "Precision" powerup in Mannpower mode. | ||
|| TF_COND_RUNE_PRECISION | || TF_COND_RUNE_PRECISION | ||
|- | |- | ||
| Line 350: | Line 344: | ||
|| TF_COND_PLAGUE | || TF_COND_PLAGUE | ||
|- | |- | ||
| 113 || The area-of-effect buffs from the King powerup from Mannpower. | | 113 || The area-of-effect buffs from the King powerup from Mannpower. Player gains an increase in health regen, fire rate, and reload rate. | ||
|| TF_COND_KING_BUFFED | || TF_COND_KING_BUFFED | ||
|- | |- | ||
| Line 365: | Line 359: | ||
|| TF_COND_COMPETITIVE_LOSER | || TF_COND_COMPETITIVE_LOSER | ||
|- | |- | ||
| 118 || | | 118 || Player gains reduced efficiency when healing targets and 20% reduced Vaccinator ubercharge effects. Added by afterburn on the Pyro's Flame Thrower. | ||
|| TF_COND_HEALING_DEBUFF | || TF_COND_HEALING_DEBUFF | ||
|- | |- | ||
| Line 377: | Line 371: | ||
|| TF_COND_GRAPPLED_BY_PLAYER | || TF_COND_GRAPPLED_BY_PLAYER | ||
|- | |- | ||
| 122 || Added when deploying the B.A.S.E. Jumper. | | 122 || Added when deploying the B.A.S.E. Jumper. While active with the cvar tf_parachute_deploy_toggle_allowed 0, the player cannot deploy the B.A.S.E. Jumper again. Removed when the player presses JUMP again after landing. | ||
|| TF_COND_PARACHUTE_DEPLOYED | || TF_COND_PARACHUTE_DEPLOYED | ||
|- | |- | ||
| 123 || | | 123 || All damage taken applies afterburn (including on the Pyro). Used for the Gas Passer. | ||
|| TF_COND_GAS | || TF_COND_GAS | ||
|- | |- | ||
| Line 400: | Line 394: | ||
| 129 || Used in Mannpower when a player has a high kill count compared to the rest of the players in the game. Reduces the strength of the currently equipped powerup. | | 129 || Used in Mannpower when a player has a high kill count compared to the rest of the players in the game. Reduces the strength of the currently equipped powerup. | ||
|| TF_COND_POWERUPMODE_DOMINANT | || TF_COND_POWERUPMODE_DOMINANT | ||
|- | |||
| 130 || Does nothing by itself, but when a player also has condition 51, they will become immune to all forms of knockback (including self-blast jumping). Used in Mann vs. Machine to prevent robots from being endlessly knocked back into spawn. | |||
|| TF_COND_IMMUNE_TO_PUSHBACK | |||
|- | |||
|} | |} | ||
== Team Fortress 2 Classified conditions == | |||
== Team Fortress 2 | The following are new conditions added to Team Fortress 2 Classified that are not present in Team Fortress 2. | ||
The following are new conditions added to Team Fortress 2 | |||
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID | ||
| Line 410: | Line 407: | ||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Internal Name | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Internal Name | ||
|- | |- | ||
| | | 131 || Placeholder condition. | ||
| | || --- | ||
|- | |||
|- | |- | ||
| | | 132 || Placeholder condition. | ||
|| --- | |||
|- | |- | ||
| | | 133 || Placeholder condition. | ||
|| --- | |||
|- | |- | ||
| | | 134 || Placeholder condition. | ||
|| --- | |||
|- | |- | ||
| | | 135 || Placeholder condition. | ||
|| --- | |||
|- | |- | ||
| | | 136 || Player becomes colorblind, sound is muffled, has their movement speed, reload speed and fire rate reduced, and takes guaranteed crits from melee attacks. This is the effect inflicted by the [[Tranquilizer Gun]]. | ||
|| TF2C_COND_TRANQUILIZED | |||
|- | |- | ||
| | | 137 || The Haste effect granted by the [[Derby Cane]] | ||
|| TF2C_COND_CIV_SPEED | |||
|- | |- | ||
| | | 138 || Prevents the player from moving towards the airblast's origin. If applied by anything other than airblast, the player will instead be unable to move towards the map origin. Removed upon touching the ground. | ||
|| TF2C_COND_AIRBLAST | |||
|- | |- | ||
| | | 139 || Adds a trail behind the player. Applied when the [[Admiralty Anchor]] reaches full charge. | ||
|| TF2C_COND_ANCHOR_FALL_CHARGED | |||
|- | |- | ||
| | | 140 || If in mid-air, landing deals no fall damage, creates a small cloud particle around your feet and allows for stomp damage if landing on an enemy. Granted by the [[Jump Pad]]. | ||
|| TF2C_COND_LAUNCHED | |||
|- | |- | ||
| | | 141 || Unknown. Used for the Skyfall [[Achievement]] in legacy ''TF2C''. | ||
|| TF2C_COND_JUMPPAD_ASSIST | |||
|- | |- | ||
| | | 142 || Applied when using a Jump Pad. Prevents players from using Jump Pads until removed. | ||
|| TF2C_COND_JUST_USED_JUMPPAD | |||
|- | |- | ||
| | | 143 || The Mini-crit boost granted by the [[Umbrella]]. Also boosts owned sentries and [[Medi Gun]] healing. | ||
|| TF2C_COND_CIV_DAMAGE | |||
|- | |- | ||
| | | 144 || Given when launching yourself with the [[Twin Barrel]] for [[Pyro]]. Knockback Force is multiplied by an item's {{code|preset=10|damage_force_reduction_self_launch}} stat. (1.5 for the Twin Barrel). | ||
|| TF2C_COND_LAUNCHED_SELF | |||
|- | |- | ||
| | | 145 || The Radial buff granted by the [[Civilian]]. Grants 20% damage resistance, and 5-15 health regenerated per second. | ||
|| TF2C_COND_CIV_HEAL | |||
|- | |- | ||
| | | 146 || Causes a figure-8 view bobbing effect. Applied by [[Demoman]]'s [[Bottle]] after taunting more than twice. | ||
|| TF2C_COND_CONCUSSION | |||
|- | |- | ||
| | | 147 || Unknown. Applied when a player is hit by a [[Dynamite Pack]]. | ||
|| TF2C_COND_MIRV_SLOW | |||
|- | |- | ||
| | | 148 || Unknown. Applied when a player receives passive healing from the [[Rejuvenator]]. | ||
|| TF2C_COND_RESIDUAL_HEAL | |||
|- | |||
| 149 || Added when a player is hit by a [[Brick]]. Presumably used for the Brick Achievement. | |||
|| TF2C_COND_BRICK | |||
|} | |} | ||
[[Category:Lists]] | |||