2Fort (Deathmatch): Difference between revisions
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TR4SHQU33N (talk | contribs) Adds the Dm 2fort page |
TR4SHQU33N (talk | contribs) Adds a new "Comparisons from 2Fort" as a way to showcase differences between the Deathmatch and CTF versions of the map, alongside other changes to make it consistent with the other dm maps as of now (Wiseau) |
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|file-name = dm_2fort | |file-name = dm_2fort | ||
|game-type = Deathmatch | |game-type = Deathmatch | ||
|developer = Valve, iiboharz | |developer = Valve, {{Dev|iiboharz}} | ||
|map-environment = Farmland | |map-environment = Farmland | ||
|map-setting = Nighttime, Sunset | |map-setting = Nighttime, Sunset | ||
}} | }} | ||
{{scrapped}} | {{scrapped}} | ||
2Fort ( | '''2Fort (Deathmatch)''' was a variation of Valve's [[2Fort]] made for the Deathmatch mode. The map takes place on a contested plot of farmland, and consists of the titular two forts - one owned by each team, facing each other, with the time of day now being sunset. | ||
2Fort (Deathmatch) was added to ''[[Team Fortress 2 Classic]]'' on the August 28, 2015 [[2.0.0 (BETA)]] update and was removed on the July 4, 2020 [[Death & Taxes]] update, it was developed by former developer {{Dev|iiboharz}} | |||
== Comparisons from 2Fort == | |||
* The spawns on both sides have been completely closed off | |||
* The routes to the intel room on both sides have been completely closed off | |||
* The roof on the bridge has been removed | |||
* The map now takes place at sunset instead of daytime | |||
<gallery> | |||
Dm_2fort_new1.png|The former RED spawn and intelligence entryway | |||
Dm_2fort_new2.png|The former RED intelligence stairway | |||
Dm_2fort_new3.png|The former RED battlements spawn | |||
</gallery> | |||
== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
{{Update|2.0.0 (BETA)}} | |||
* Added dm_2fort (Valve, iiboharz) | * Added dm_2fort (Valve, iiboharz) | ||
{{Update|2.0.0}} | |||
* Removed the following maps: | * Removed the following maps: | ||
** dm_2fort | ** dm_2fort | ||
| Line 24: | Line 37: | ||
== Trivia == | == Trivia == | ||
* The removal of the bridge's roof makes it more akin to the design of the bridge seen in [[Team Fortress 2]]'s Beta | * The removal of the bridge's roof makes it more akin to the design of the bridge seen in [[Team Fortress 2]]'s Beta | ||
Latest revision as of 21:03, 7 April 2025
| 2Fort (Deathmatch) | |
|---|---|
| Basic Information | |
| Map type | Deathmatch |
| File name | dm_2fort
|
| Developer(s) | Valve, |
| Map info | |
| Environment | Farmland |
| Setting | Nighttime, Sunset |
| This article documents removed content that has either been previously available in the game, or were scrapped and never released. |
2Fort (Deathmatch) was a variation of Valve's 2Fort made for the Deathmatch mode. The map takes place on a contested plot of farmland, and consists of the titular two forts - one owned by each team, facing each other, with the time of day now being sunset.
2Fort (Deathmatch) was added to Team Fortress 2 Classic on the August 28, 2015 2.0.0 (BETA) update and was removed on the July 4, 2020 Death & Taxes update, it was developed by former developer
iiboharz
Comparisons from 2Fort
- The spawns on both sides have been completely closed off
- The routes to the intel room on both sides have been completely closed off
- The roof on the bridge has been removed
- The map now takes place at sunset instead of daytime
-
The former RED spawn and intelligence entryway
-
The former RED intelligence stairway
-
The former RED battlements spawn
Update history
Trivia
- The removal of the bridge's roof makes it more akin to the design of the bridge seen in Team Fortress 2's Beta