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List of TF2C conditions: Difference between revisions

From TF2 Classified Wiki
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|| TF_COND_STUNNED
|| TF_COND_STUNNED
|-
|-
| 17 ||  Will cause any class to begin moving forward at 720 HU/s until directly impacting a wall, prop or an enemy. Impacting an enemy will deal 50 damage, and play the crowd cheer sound effect.
| 16 ||  Buff Banner Mini-Crit boost effect.
|| TF_COND_OFFENSEBUFF
|-
| 17 ||  Charging effect. Causes any class to begin moving forward with a restricted turn rate as if charging, while emitting the Demoman's charging yell (the Demoman's speed increases to 750 HU/s, and for Demomen this condition expires when the charge meter empties).
|| TF_COND_SHIELD_CHARGE
|| TF_COND_SHIELD_CHARGE
|-
| 18 ||  Intended to be the glowing eye effect associated with the Eyelander's head-taking capability. Can be used with removecond to remove such a glow.
|| TF_COND_DEMO_BUFF
|-
| 19 ||  Crit-a-Cola/Buffalo Steak Sandvich/Cleaner's Carbine effect.
|| TF_COND_ENERGY_BUFF
|-
| 20 ||  Medicating Melody effect (does not heal, only adds rings around the player's feet; the rings are removed after a taunt ends, though the condition persists).
|| TF_COND_RADIUSHEAL
|-
|-
| 21 ||  Intended to be the effect associated with any kind of continuous healing. Can be used with removecond to remove such an effect.
| 21 ||  Intended to be the effect associated with any kind of continuous healing. Can be used with removecond to remove such an effect.