3.0.11: Difference between revisions

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* Removed {{code|mod_ignite_on_eat}}
* Removed {{code|mod_ignite_on_eat}}
* Removed {{code|mod_shoot_self}}
* Removed {{code|mod_shoot_self}}
=== General Changes ===
* Updated to the latest version of the TF2 SDK
* Ported {{code|func_restock}} entity from Team Fortress 2 Classic
** Functionally similar to func_regenerate, but can be configured to exclusively heal, supply ammo, both, or do nothing
** Unlike func_regenerate it does not update the player's inventory
* Ported multi-team CTF logic from Team Fortress 2 Classic
** If all flags have been captured, the first flag captured will be re-enabled
** Compass arrows and flag status icon are hidden if the player can't capture the flag
** Neutral flags are not disabled on capture unless explicitly defined to do so
** Ported HUD warning for when a team can't capture the intelligence
** Flags can be configured to be disabled on capture
** Flags appear translucent if they can't be picked up
* Added {{code|tf2c_resupply_cabinet_sounds}} ConVar
** When enabled, dynamic resupply sounds will play based on what the player received from a resupply cabinet
* Updated tranquilized condition:
** Now scales more consistently across custom durations
** Can now be cleansed using resupply cabinets and health kits
** Slowness now ramps in and out based on duration
* Fixed pressing ESC during loading a map not disconnecting from the server
* Fixed a crash upon blocking a server on the server browser
* Fixed a crash upon modifying tf2c_domination_override_pointlimit
* Fixed a crash upon refunding MVM upgrade
* Fixed a crash upon an entity firing the CancelPending input on itself
* Fixed a crash with ConVarEx proxy
* Fixed Scout.NegativeVocalization04 never playing
* Fixed player disintegrating sound playing at world origin
* Fixed the Shock Therapy's unique recharging sound not playing correctly
* Fixed Domination countdown being off by one
* Fixed tf2c_viewbob_rollangle and tf2c_viewbob_rollspeed being non-functional
* Fixed cl_mute_all_comms 0 not doing anything
* Fixed Skeletons self-destructing when assigned to Green or Yellow teams
* Fixed the TD gamemode not being detected correctly
* Fixed TC, SD, VIPR and TD maps with multi-team prefixes not having their gamemodes be detected correctly
** This also fixes the map info menu for these gamemodes
* Enabled ClientCommand and ServerCommand restrictions from live TF2
* Security & stability improvements
* Updated localization files

Revision as of 09:26, 23 June 2026

List of patches 3.0.10 3.0.11 N/A →

3.0.11 was a minor update for Team Fortress 2 Classic. It was released on May 23, 2026. The patch notes were initially released on the steam page. It featured some weapon changes, general changes, and bug fixes. It is the most recent update to the game.

Changes

April Fools 2026

  • April Fools 2026 content has been removed from the game, and is now available as a standalone download, powered by VScript
    • Installing locally for testing with bots:
      • In your Steam Library, right click on Team Fortress 2 Classified and go to Manage -> Browse local files
      • Go to the tf2classified directory
      • If a custom folder doesn't exist, create it, then drag the downloaded VPK file inside it
    • Hosting on a Dedicated Server:
      • Setup a FastDL server
      • Unpack the VPK file's contents inside it, excluding the scripts/vscripts directory
      • Put the VPK inside the custom directory of the Dedicated Server
  • Removed rapture_effect_explain
  • Removed mod_ignite_on_eat
  • Removed mod_shoot_self

General Changes

  • Updated to the latest version of the TF2 SDK
  • Ported func_restock entity from Team Fortress 2 Classic
    • Functionally similar to func_regenerate, but can be configured to exclusively heal, supply ammo, both, or do nothing
    • Unlike func_regenerate it does not update the player's inventory
  • Ported multi-team CTF logic from Team Fortress 2 Classic
    • If all flags have been captured, the first flag captured will be re-enabled
    • Compass arrows and flag status icon are hidden if the player can't capture the flag
    • Neutral flags are not disabled on capture unless explicitly defined to do so
    • Ported HUD warning for when a team can't capture the intelligence
    • Flags can be configured to be disabled on capture
    • Flags appear translucent if they can't be picked up
  • Added tf2c_resupply_cabinet_sounds ConVar
    • When enabled, dynamic resupply sounds will play based on what the player received from a resupply cabinet
  • Updated tranquilized condition:
    • Now scales more consistently across custom durations
    • Can now be cleansed using resupply cabinets and health kits
    • Slowness now ramps in and out based on duration
  • Fixed pressing ESC during loading a map not disconnecting from the server
  • Fixed a crash upon blocking a server on the server browser
  • Fixed a crash upon modifying tf2c_domination_override_pointlimit
  • Fixed a crash upon refunding MVM upgrade
  • Fixed a crash upon an entity firing the CancelPending input on itself
  • Fixed a crash with ConVarEx proxy
  • Fixed Scout.NegativeVocalization04 never playing
  • Fixed player disintegrating sound playing at world origin
  • Fixed the Shock Therapy's unique recharging sound not playing correctly
  • Fixed Domination countdown being off by one
  • Fixed tf2c_viewbob_rollangle and tf2c_viewbob_rollspeed being non-functional
  • Fixed cl_mute_all_comms 0 not doing anything
  • Fixed Skeletons self-destructing when assigned to Green or Yellow teams
  • Fixed the TD gamemode not being detected correctly
  • Fixed TC, SD, VIPR and TD maps with multi-team prefixes not having their gamemodes be detected correctly
    • This also fixes the map info menu for these gamemodes
  • Enabled ClientCommand and ServerCommand restrictions from live TF2
  • Security & stability improvements
  • Updated localization files