Creating custom weapons - basics: Difference between revisions
From TF2 Classified Wiki
More actions
No edit summary |
No edit summary |
||
| Line 29: | Line 29: | ||
= Creating your first weapon = | = Creating your first weapon = | ||
== The basics == | == The basics == | ||
To function, item entries must be placed under the {{code|preset=3|"items"}} parameter, with the exact indentation shown in the upcoming template. | |||
Shown below is a template item entry that contains the essential parameters for most custom weapons. Values in {{code|<>}} brackets are placeholder values that should be replaced by suitable ones. | |||
[[File:example_03_bns.png]] | |||
=== Explanation === | |||
{{code|preset=3|"<item id>"}} | |||
: The unique ID used by the weapon. Be careful: if shared with another item entry, the custom item schema will fail to load. Try to use high values (ideally >= 10000) to prevent clashes with vanilla item entries. | |||
{{code|preset=3|"name"}} | |||
: The unique internal identifier used by the weapon. Like {{code|preset=3|"<item id>"}}, the custom item schema will fail to load if it's shared with another entry. | |||
{{code|preset=3|"item_name"}} | |||
: The displayed name of the item, which can either be plaintext or a localised string (e.g. #TF_Weapon_Pistol). If you want to add "''The''" to the beginning of the name, add the {{code|preset=3|"propername"}} parameter to the item entry and set the value to 1. | |||
{{code|preset=3|"item_type_name"}} | |||
: The item's type, which is displayed under the name in the description. | |||
== Adding attributes == | == Adding attributes == | ||