Creating custom weapons - basics: Difference between revisions
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:: {{code|passtime_ball}} | :: {{code|passtime_ball}} | ||
:: {{code|force_not_used}} | :: {{code|force_not_used}} | ||
{{code|preset=3|"model_player"}} | |||
: The model used in first person. | |||
{{code|preset=3|"model_world"}} | |||
: The model used in third person. If this parameter is absent from the item entry, the game will automatically use the model defined in the {{code|preset=3|"model_player"}} parameter. | |||
{{code|preset=3|"image_inventory"}} | |||
: The icon used in the loadout menu and bucket. | |||
{{code|preset=3|"attach_to_hands"}} | |||
: This parameter controls what model's animations are used. If set to 1, the class' c_arms will be used for the animations. If set to 2, the weapon model's animations will be used instead. | |||
== Adding attributes == | == Adding attributes == | ||