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Creating custom weapons - basics: Difference between revisions

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The answer lies with the {{code|preset=3|"model_player_per_class"}} parameter.
The answer lies with the {{code|preset=3|"model_player_per_class"}} parameter.


[[File:example_06_modelperclass.png]]
By adding this to the first version of the Custom Pistol, you can change the v_model used by each class, allowing you to have the weapon on both Scout and Engineer without making them share animations.


== Adding attributes ==
== Adding attributes ==