Four-Team: Difference between revisions
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Created page with "frameless|right {{Quotation|[https://tf2classic.com/death_and_taxes/day3 Death & Taxes update page]| "Shoot at people whose army-navy-store cargo pants are a different color than yours" is a learned behavior by now, so we didn't think it would inconvenience you too much if we tracked down eighteen more color-coordinated psychopaths and put them on the payroll. Global Radio Network (GRN) and Yard Logistics Workers, Inc. (YLW) play a part in all th..." |
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== Trivia == | == Trivia == | ||
* The mechanics of a map having three or more teams first appeared in TFC, though in the base game only the Hunted map (which eventually evolved into [[VIP]]) utilized this mechanic. The [[Civilian]] was on Blue, Red was comprised of his bodyguards, and Yellow was the assassins. | * The mechanics of a map having three or more teams first appeared in TFC, though in the base game only the Hunted map (which eventually evolved into [[VIP]]) utilized this mechanic. The [[Civilian]] was on Blue, Red was comprised of his bodyguards, and Yellow was the assassins. | ||
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[[Category:Gamemodes]] | [[Category:Gamemodes]] | ||