User contributions for TrustyGun
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28 January 2025
- 22:3322:33, 28 January 2025 diff hist −101 Template:Nav gamemodes 1. VIPR is officially part of the game now, so the symbol is removed. 2. Moved Overpowered to Scrapped as it's not in development anymore.
4 May 2023
- 16:3116:31, 4 May 2023 diff hist +1,658 N Floodgate no image at the moment since the upload file system seems to be borked
- 15:5815:58, 4 May 2023 diff hist +29 N Special class Redirected page to Classes#Special current Tag: New redirect
- 15:5415:54, 4 May 2023 diff hist +201 N Category:Upcoming content Created page with "This category contains a list of articles that depict WIP content that has been revealed by the developers and may feature in an upcoming update. Keep in mind that these features are subject to change." current
- 15:4115:41, 4 May 2023 diff hist +895 N Overpowered Created page with "thumb|right|Concept art of the special Henchman Class, which would the main focal point of the mode. {{Upcoming}} '''Overpowered''' is a game-mode that is planned to be added in an upcoming update. Taking cues from the community-made game-mode for base TF2, '''VS Saxton Hale''', Overpowered pits one team versus a single mercenary: the Henchman. The Henchman is a special class that has a large health pool and deadly attacks..."
1 May 2023
- 17:2417:24, 1 May 2023 diff hist +16 m Krepost changed infobox to include medieval
- 17:2317:23, 1 May 2023 diff hist +183 Template:Infobox map added support for describing maps as medieval mode
- 17:1617:16, 1 May 2023 diff hist +1,467 N Krepost Created page with "{{Infobox map |map-image = Krepost.jpeg |file-name = dom_krepost |game-type = Domination |four-team = Yes |map-environment = Castle Courtyard |map-setting = Day }} {{Quotation|[https://tf2classic.com/fight_or_flight/day2 Fight or Flight Day 2 page]| The rumors are true: we got so sick of you nominating DeGroot Keep "as a joke" that we all pitched in and made a brand-new Medieval Mode map, just so you'd give it a rest. Four teams, a moving objective, and overclocked s..."
- 16:5916:59, 1 May 2023 diff hist 0 N File:Krepost.jpeg No edit summary
- 16:4916:49, 1 May 2023 diff hist +139 m Territorial Domination changed formatting to be in line with other gamemode pages, reworded description
29 April 2023
- 15:5915:59, 29 April 2023 diff hist +593 N King of the Flag Created page with "'''King of the Flag''' is a currently unused game-mode in TF2C. It is ostensibly a version of King of the Hill in which instead of a Control point , teams fight over control of a neutral flag instead. Any maps prefixed with <code>kotf_</code> will be recognized as a King of the Flag map. However, the default mission briefing for this mode uses the mission briefing for KOTH maps - most likely as a placeholder. This makes..."
- 15:5015:50, 29 April 2023 diff hist +1,158 N Territorial Domination Created page with "thumb|right|Image used to tease TD from the Day 3 page of Fight or Flight {{Quotation|[https://tf2classic.com/fight_or_flight/day3 Fight or Flight update page]| Territorial Domination (TD) is a brand new game mode for TF2 Classic that offers the unpredictable, ever-shifting objectives of Territorial Control, and marries it with unique tightly-packed action. Enjoy the affluence of more point-holding monarchy, with only half the stalemat..."
- 15:3715:37, 29 April 2023 diff hist +82 N File:Fight or flight td.png Promotional Image for Territorial Domination taken from Artwork page
- 15:3315:33, 29 April 2023 diff hist +72 Template:Nav gamemodes td and kotf
19 February 2023
- 17:1517:15, 19 February 2023 diff hist +767 N Special Delivery Created page with "'''Special Delivery''', abbreviated '''"SD"''', is a game mode originally from Team Fortress 2, combining aspects of Capture the Flag and Payload. The goal in Special Delivery is to capture the neutral Intelligence, represented by an Australium briefcase. Once it's made available after some time, a team must try to escort the briefcase to the capture zone in the middle of the map, represented by a rocket. Standing on the lift of the rocket with the briefcase..."
16 December 2022
- 00:0000:00, 16 December 2022 diff hist +951 N Intelligence New page.
30 July 2022
- 17:2317:23, 30 July 2022 diff hist +1 m Template:Nav gamemodes misspelled
- 17:2217:22, 30 July 2022 diff hist +19 m Attack / Defense No edit summary
- 17:2017:20, 30 July 2022 diff hist +19 m Four-Team No edit summary
- 17:2017:20, 30 July 2022 diff hist +19 m Arena No edit summary
- 17:1917:19, 30 July 2022 diff hist +19 m VIP No edit summary
- 17:1917:19, 30 July 2022 diff hist +19 m Capture the Flag No edit summary
- 17:1817:18, 30 July 2022 diff hist +19 m Domination etc
- 17:1717:17, 30 July 2022 diff hist +19 m Control Points nav_gamemodes added
- 17:1517:15, 30 July 2022 diff hist +1,276 N Template:Nav gamemodes basically just copied and edited nav_allweapons
29 July 2022
- 17:0517:05, 29 July 2022 diff hist +30 m Template:Achievement No edit summary
28 July 2022
- 22:0922:09, 28 July 2022 diff hist +1,532 N Control point (objective) Created page with "300px|thumb|right|Example of a RED owned control point from [[Furnace Creek. Note the hazard stripes designating the capture area.]] A '''Control point''' is a common objective found throughout a variety of gamemodes in TF2C. They represent a team's control over a particular area of the map. They are usually captured by standing in the capture area marked by hazard stripes. Information on what points are unlocked, or are owned by which team..."
- 22:0522:05, 28 July 2022 diff hist +77 N File:Examplecpfurnace.jpeg Picture of cp_furnance_rc last.
- 18:3618:36, 28 July 2022 diff hist +21 Template:Nav allweapons added link to future disguise kit page, also made spy's pda slot weapons go in order (pda/watch/sapper)
- 18:3018:30, 28 July 2022 diff hist +2,269 N Invis Watch Created page with "{{Infobox weapon | used-by=Spy | slot=Watch | loadout=yes | loadout-kind=Watch | loadout-attributes= {{Loadout neutral|Alt-Fire: Turn invisible}} {{Loadout neutral|Cannot attack while invisible.}} {{Loadout neutral|Bumping in to enemies will make you slightly visible to them}} }} The '''Invisibility Watch''', or Invis Watch for short, is the stock watch for the Spy. With any weapon out, the Spy can press {{Template:Attack2}} to use the watch, cloaking him and making..."
- 18:0418:04, 28 July 2022 diff hist +98 Coilgun Related Achievements added
- 17:3317:33, 28 July 2022 diff hist +1,148 N Sapper Created page with "{{Infobox weapon | used-by=Spy | slot=Sapper | loadout=yes | loadout-kind=Sapper | loadout-attributes= {{Loadout neutral|Place on enemy buildings to disable and slowly drain away its health. Placing a sapper does not remove your disguise}} }} The '''Sapper''' is the stock sapper for the Spy. By using {{Template:Attack}} while being close to an enemy Engineer's building, the Spy will place a Sapper on the building, causing it to be disabled..."
- 16:4516:45, 28 July 2022 diff hist +13 m Pyro fixed link
25 July 2022
- 21:4021:40, 25 July 2022 diff hist +607 Flask No edit summary
- 17:3817:38, 25 July 2022 diff hist +1,709 N Four-Team Created page with "frameless|right {{Quotation|[https://tf2classic.com/death_and_taxes/day3 Death & Taxes update page]| "Shoot at people whose army-navy-store cargo pants are a different color than yours" is a learned behavior by now, so we didn't think it would inconvenience you too much if we tracked down eighteen more color-coordinated psychopaths and put them on the payroll. Global Radio Network (GRN) and Yard Logistics Workers, Inc. (YLW) play a part in all th..."
- 17:3517:35, 25 July 2022 diff hist +77 N File:4teamteaser.png Day 3 Sniper+Spy, Created by Drudlyclean, Paint-over by NassimO current