Engineer: Difference between revisions
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Clanker707 (talk | contribs) Added a bio section using information from the 2006 trailer and tf2 website, also added a trivia section. |
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The '''Engineer''' is a defensive class. He can construct [[buildings]] to fortify a position or to aid his teammates in the front lines, for example by transporting them there quicker by building [[Teleporters]]. | The '''Engineer''' is a defensive class. He can construct [[buildings]] to fortify a position or to aid his teammates in the front lines, for example by transporting them there quicker by building [[Teleporters]]. | ||
== Bio == | |||
Location of Origin: Bee Cave, Texas, USA | |||
Job: Area Denial | |||
Motto: "I like to make things". | |||
This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbeque, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions. | |||
== Weapons == | == Weapons == | ||
=== Primary === | === Primary === | ||
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|es=Engineer | |es=Engineer | ||
}} | }} | ||
== Trivia == | |||
*The Engineer was added to the original Team Fortress mod to appeal to players who lacked tradition skills required to perform well in first-person shooters. | |||
*The Engineer was also added due to the developers of Team Fortress being inspired by the construction mechanics of the real-time strategy game Command & Conquer. | |||
*The Engineer wears his default helmet backwards; however, this is not an uncommon practice among construction workers. | |||
*The Engineer's favorite equation is, in fact, part of the equation that governs character lighting in-game, known as Phong on the Valve Developer Community. | |||
[[Category:Engineer]] | [[Category:Engineer]] | ||
[[Category:Classes]] | [[Category:Classes]] | ||
[[Category:Regular classes]] | [[Category:Regular classes]] | ||