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Sniper: Difference between revisions

From TF2 Classified Wiki
2.0.4 translation
Ratboy Slim (talk | contribs)
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{{Stub}}{{Infobox class
{{Infobox class
| class=Leaderboard_class_sniper
| class=Leaderboard_class_sniper
| type=Support
| type=Support
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| overhealed=185
| overhealed=185
| speed=100}}
| speed=100}}
The '''Sniper''' is a [[Classes#Support|support class]]. With his low health, the Sniper takes cover behind the front lines and picks off enemies from afar using his [[Sniper Rifle|sniper rifle]].
The '''Sniper''' is a [[Classes#Support|support class]] that specializes in unfair long-range combat, who assassinates any enemy that crosses his sightline. He has 125 health and 100% speed, making him fragile with average speed. His [[Sniper Rifle]] is one of the game's most powerful weapons, able to kill any class with a headshot while fully charged, and is uncontestable at range. His ability to hold a single position and punish enemies who cross it with instant death is unmatched, and the inability for enemies to mount a response means he has free reign over wherever he looks. Far from a sitting duck, his ability to move around and get sightlines from obscure map angles can lead to surprising deaths outside the standard Sniper spots, and the first sign of a skilled Sniper is usually in the post-death screenshot. He can also deal unexpectedly high damage from close up, simply by quickscoping and clicking on the enemy's head, which is enough to kill or severely wound all classes. This makes him the game's premier pick class, and a skilled shot can end an engagement before it even begins.
 
The Sniper's downsides are his mediocrity in direct combat, reliance on his teammate's front line, inability to contribute to objectives, constant threat from enemy Snipers, and high skill requirements. The Sniper Rifle deals very poor sustained damage, and the [[SMG]] is a weak sidearm. Combined with the Sniper's fragility, this means he cannot defend himself unless he gets extremely lucky scoped shots, and prefers to stay in the back lines, far behind his teammates. If his team's united front suddenly collapses, the Sniper is usually the first to die. This issue is compounded by the Sniper's difficulties in capturing objectives, since his fragility and long-range specialization means he is terrible when exposed. This is compounded by attacks from enemy Snipers, who are locked in constant duels for sightline supremacy, and failing to keep track of their positions will lead to your unexpected death. Finally, the Sniper is no class for players who cannot aim. This also means that having an "off day" has significantly more impact on Sniper than on other classes. You either hit your shot, or you don't, and if you don't hit your shots, you're the most useless member on the team.
 
Despite these downsides, they are mitigated by running really far away and shooting people. As he is the only class in the game that can deal meaningful damage at long range, the only appropriate counter to him is to not get seen at all, which makes him disproportionately powerful compared to every other class. On offense, he can peek around corners and get risky kills off enemies who leave the comfort of their base, including destroying exposed [[Sentry Gun|Sentry Guns]], as well as the necessary counter-sniping. On defense, he can snuff out [[Medic|Medics]] and their patients before they have a chance to run in, neutralizing the imbalance of power and creating a more favourable defensive line. While the Sniper is easily abused on wide-open maps, he is still usable with sufficient skill even on cramped maps, and his skill ceiling is practically infinite. He rewards independent play, smart positioning, quick thinking, and technical practice with unmatched power, and is the perfect class for aim-monster loner types who just want to rack up kills.
 
== Bio ==
== Bio ==
Country of Origin: Australia
Country of Origin: Australia