Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Coilgun: Difference between revisions

From TF2 Classified Wiki
Clanker707 (talk | contribs)
Tweaked the writing in the first paragraph to be much more concise.
2.1.0 loadout. removed unencyclopedic sentence
Line 10: Line 10:
| loadout-attributes=
| loadout-attributes=
{{Loadout neutral|Alt-Fire: Charge up for more damage}}
{{Loadout neutral|Alt-Fire: Charge up for more damage}}
{{Loadout neutral|Fully charged shots ricochet off walls, and explode in your hand when overcharged}}
<br>
<br>
{{Loadout neutral|Fully charged shots either bounce or explode in your hand when charged for too long}}
{{Loadout neutral|"No steak, but a whole heap o' sizzle."}}
}}
}}
The '''Coilgun''' is an alternative [[:Category:Secondary weapons|secondary]] weapon for [[Engineer]]. It's a sleek laser pistol with a glass window revealing an energy coil inside.
The '''Coilgun''' is an alternative [[:Category:Secondary weapons|secondary]] weapon for [[Engineer]]. It's a sleek laser pistol with a glass window revealing an energy coil inside.


Though a relic of the past, the Coilgun still proves to be a helpful tool in the [[Engineer]]'s arsenal. Unlike the pistol, the Coil gun is an energy weapon that fires laser projectiles, on contact they deal a consistent 25 damage no matter the distance of the target. By holding the alternate fire button a user can charge up the Coilgun's next shot and upon letting go it's fired off with more force, the more a shot is charged the more accurate it becomes and the more damage it deals, a fully charged shot can deal 70 damage at any distance.  
Unlike the pistol, the Coil gun is an energy weapon that fires laser projectiles, on contact they deal a consistent 25 damage no matter the distance of the target. By holding the alternate fire button a user can charge up the Coilgun's next shot and upon letting go it's fired off with more force, the more a shot is charged the more accurate it becomes and the more damage it deals, a fully charged shot can deal 70 damage at any distance.  


The Coilgun's charged shot also allows the user ricochet the beam off walls, once the beam starts to ricochet it will bounce off 3 other surfaces until it burns out, however the shot will only do 60 points of damage. It's worth noting that charging the gun for too long will result in the weapon overcharging, causing it to explode. When the Coilgun explodes the user takes 45 damage and is knocked into the air, this can however be used for increased mobility if a jump or crouch jump is timed right as the gun overcharges.
The Coilgun's charged shot also allows the user ricochet the beam off walls, once the beam starts to ricochet it will bounce off 3 other surfaces until it burns out, however the shot will only do 60 points of damage. It's worth noting that charging the gun for too long will result in the weapon overcharging, causing it to explode. When the Coilgun explodes the user takes 45 damage and is knocked into the air, this can however be used for increased mobility if a jump or crouch jump is timed right as the gun overcharges.