Huntsman: Difference between revisions
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Technochips (talk | contribs) 2.1.0 loadout |
Ratboy Slim (talk | contribs) Added weapon properties |
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| ammo-loaded=1 | | ammo-loaded=1 | ||
| ammo-carried=12 | | ammo-carried=12 | ||
| reload-type=Passive | |||
| loadout=yes | | loadout=yes | ||
| loadout-kind=Bow | | loadout-kind=Bow | ||
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}} | }} | ||
The '''Huntsman''' is alternative primary weapon for the [[Sniper]]. | The '''Huntsman''' is alternative primary weapon for the [[Sniper]]. | ||
== Properties == | |||
{{Weapon properties | |||
| shot-type = Projectile | |||
| damage-type = Bullet | |||
| ranged-type = Ranged | |||
| taunt = Arrow Stab | |||
| damage-column = true | |||
| base-damage = 50 | |||
| base-damage-percentage = 100% | |||
| charged-damage = 120 | |||
| charged-damage-percentage = 240% | |||
| critical = 150 | |||
| critical-charged = 360 | |||
| mini-crit = 68 | |||
| mini-crit-charged = 162 | |||
| bullet-count = 1 | |||
| status-effects-column = true | |||
| effect = {{tooltip|Afterburn|If arrow is on fire}} | |||
| afterburn = 4 / tick | |||
| afterburn-mini-crit = 5 / tick | |||
| afterburn-duration = 10 s | |||
| ammo-column = true | |||
| loaded = 1 | |||
| carried = 12 | |||
| reload-type = Passive | |||
| function-times-column = true | |||
| attack-interval = 1.94 s | |||
| charge-fill-speed = 100% / s | |||
| charge-fill-time = 1 s | |||
| aim-fatigue = 5 s | |||
|}} | |||
== Update history == | == Update history == | ||