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Huntsman: Difference between revisions

From TF2 Classified Wiki
Ratboy Slim (talk | contribs)
Water extinguishes burning arrow
Ichiro (talk | contribs)
m Rephrased the quiver thing.
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{{Loadout neutral|"Whatever happened to chivalry?"}}
{{Loadout neutral|"Whatever happened to chivalry?"}}
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The '''Huntsman''' is an alternative primary weapon for the [[Sniper]]. It is a simple recurve bow made from wood and metal, its riser held on with black tape, and with additional asymmetrical tape on the limbs. While equipped, the Sniper will have a large quiver with three arrows sticking out of it, whether or not the Huntsman is the active weapon. Its arrows leave behind a team-colored trail when fired. Enemies killed by the Huntsman may have their corpses pinned to nearby walls.
The '''Huntsman''' is an alternative primary weapon for the [[Sniper]]. It is a simple recurve bow made from wood and metal, its riser held on with black tape, and with additional asymmetrical tape on the limbs. When equipped, the Sniper's quiver will have three arrows sticking out of it, regardless of whether the Huntsman is the active weapon. Its arrows leave behind a team-colored trail when fired. Enemies killed by the Huntsman may have their corpses pinned to nearby walls.


The Huntsman shoots a large arrow projectile that travels through the air, impacting the first enemy it comes into contact with. While holding down the primary fire button, the arrow can be charged for up to one second, significantly increasing its damage and velocity. While charging, the Sniper is slowed and he cannot jump, but will still charge and can be fired in midair or [[water|underwater]]. The arrows deal 50 damage uncharged and 120 damage at maximum charge.
The Huntsman shoots a large arrow projectile that travels through the air, impacting the first enemy it comes into contact with. While holding down the primary fire button, the arrow can be charged for up to one second, significantly increasing its damage and velocity. While charging, the Sniper is slowed and he cannot jump, but will still charge and can be fired in midair or [[water|underwater]]. The arrows deal 50 damage uncharged and 120 damage at maximum charge.