Hydro (Domination): Difference between revisions
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== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
{{Update|2.0.0}} | |||
* Added dom_hydro | * Added dom_hydro | ||
{{Update|2.0.2}} | |||
* Added localization strings | * Added localization strings | ||
* Added a small room to BLU side to give Engineers and Spies more utility | * Added a small room to BLU side to give Engineers and Spies more utility | ||
* Added a new route from the caves between RED and BLU to connect to YLW | * Added a new route from the caves between RED and BLU to connect to YLW | ||
* Combined the two caves between RED and YLW into one larger cave | * Combined the two caves between RED and YLW into one larger cave | ||
{{Update|2.1.2}} | |||
* Overhauled lighting across the map, now featuring a new sunset setting, achieved with light_directional | * Overhauled lighting across the map, now featuring a new sunset setting, achieved with light_directional | ||
* Overhauled the appearance of water across the map, now featuring the new WaterFlow shader | * Overhauled the appearance of water across the map, now featuring the new WaterFlow shader | ||
* Added Parallax Correction to cubemaps in some indoor areas | * Added Parallax Correction to cubemaps in some indoor areas | ||
* Many smaller clipping changes and visual fixes across the map | * Many smaller clipping changes and visual fixes across the map | ||
{{Update|2.1.4}} | |||
*Updated [[water]] material to be more similar to [[tc_hydro]] | *Updated [[water]] material to be more similar to [[tc_hydro]] | ||
*Brightened up many areas around the map to aid in player visibility | *Brightened up many areas around the map to aid in player visibility | ||