VIP Race: Difference between revisions
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[[File:VIP-Race.png|435px|right|Caption]] | [[File:VIP-Race.png|435px|right|Caption]] | ||
'''VIP Race''' is a symmetrical variant of the [[VIP]] game mode, in which more than one team have their own VIPs. On each team, one player will get randomly selected to be the VIP (who will then play as the [[Civilian]]), unless another player gets voted to be their team's VIP. | '''VIP Race''' is a symmetrical variant of the [[VIP]] game mode, in which more than one team have their own VIPs. On each team, one player will get randomly selected to be the VIP (who will then play as the [[Civilian]]), unless another player gets voted to be their team's VIP. | ||
==Gameplay== | |||
In current VIP Race maps, the map contains four control points. Each team's VIP must capture the two control points belonging to the enemy team, on the opposite half of the map. Each control point unlocks the next, with the final point containing the Civilian's car near the enemy base. Capturing this point will result in victory. | |||
When a team's VIP dies, all capture progress is reset, and they will have to start from the first control point again. Unlike in regular VIP mode, no time will be taken from the round clock on VIP death. | |||
If the round timer runs out before either VIP reaches their car, the round will go to [[Sudden Death]]. In this mode, only the VIP is counted for victory in Sudden Death, killing the enemy VIP will win a team the round. | |||
== Maps == | == Maps == | ||