Flask: Difference between revisions
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|map-setting = Daytime, Cloudy | |map-setting = Daytime, Cloudy | ||
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{{Quotation|[http://tf2classic.com/death_and_taxes/day4 Death & Taxes update page | {{Quotation|[http://tf2classic.com/death_and_taxes/day4 Death & Taxes update page]| | ||
Four teams, a square sandbox, and a rickety shack in the middle: pure unbridled four-team mayhem. The tension of Arena is ratcheted even higher by wide-open sightlines and extra teams to wipe, and with the lobby spread across four teams instead of two, every death is twice as damning. | Four teams, a square sandbox, and a rickety shack in the middle: pure unbridled four-team mayhem. The tension of Arena is ratcheted even higher by wide-open sightlines and extra teams to wipe, and with the lobby spread across four teams instead of two, every death is twice as damning. | ||
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The goal of the player's team is to eliminate the entire enemy team or capture the central capture point. | The goal of the player's team is to eliminate the entire enemy team or capture the central capture point. | ||
== Strategy == | |||
Sticking together with your team is advised, since losing even one player can mean defeat in the long run. In addition, it is also recommended for at least one of your team members to run [[Medic]], since there are only two small healthkits in the entire map, making recovering from an assault difficult. | |||
The map can be split into two halves; the side with RED and BLU, and the side with YLW and GRN. No matter which side you are on, it would be wise to focus on your rival team directly ahead first - gaining map control over your half first will give you an edge over the other two teams. | |||
== Update history == | == Update history == | ||