ÜberCharge: Difference between revisions
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An '''ÜberCharge''', commonly referred to as an ''' | An '''ÜberCharge''', commonly referred to as an '''Über''', is a game-mechanic specific to the [[Medic]] in regular gameplay. By healing other players with his [[Medi Gun]], the Medic is able to fill up an ÜberCharge meter. When full, the charge can be activated and the player being healed will be granted a buff, the type of which depends on the selected Medi Gun: | ||
* [[ | * The [[Medi Gun]] yields invulnerability to damage (except certain hazards, such as pits). | ||
* [[ | * The [[Kritzkrieg]] yields guaranteed critical hits, even for weapons that can't normally deal (random) critical hits. | ||
Although only the Medic can charge and use ÜberCharges in regular gameplay, this mechanic is specifically tied to the weapon; if a class other than the Medic is given a | Although only the Medic can charge and use ÜberCharges in regular gameplay, this mechanic is specifically tied to the weapon; if a class other than the Medic is given a MediGgun, they too can utilise ÜberCharges. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||