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List of TF2C conditions: Difference between revisions

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The following tables contain a list of every ''functioning'' player condition in Team Fortress 2 Classic. All conditions can be triggered ingame with the {{code|preset=10|addcond (ID#)}} command.
{{Todo|Update both tables to include all live TF2 and modern TF2C conditions respectively.}}
 
The following tables contain a list of every ''functioning'' player condition in Team Fortress 2 Classified. All conditions can be triggered ingame with the {{code|preset=10|addcond (ID#)}} command.
For example, to give yourself the [[Haste]] boost, you would enter {{code|preset=10|addcond 121}}, as 121 is the ID number for this effect, as shown below.
For example, to give yourself the [[Haste]] boost, you would enter {{code|preset=10|addcond 121}}, as 121 is the ID number for this effect, as shown below.
__TOC__
__TOC__
== Team Fortress 2 conditions ==
== Team Fortress 2 conditions ==
The following table contains conditions present in Team Fortress 2 that still function in Team Fortress 2 Classic.
The following table contains conditions present in Team Fortress 2 that still function in Team Fortress 2 Classified.
{| class="wikitable grid"
{| class="wikitable grid"
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID
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| 5 ||  Medi Gun invulnerability effect. Will drop as soon as the user starts to receive continuous healing from a Dispenser, Payload cart or Medic's secondary healing gun. Also drops from a Medic as soon as he activates or comes to the end of his own ÜberCharge. Not affected by a Medic or Civilian's self-healing.
| 5 ||  Medi Gun invulnerability effect. Will drop as soon as the user starts to receive continuous healing from a Dispenser, Payload cart or Medic's secondary healing gun. Also drops from a Medic as soon as he activates or comes to the end of his own ÜberCharge. Not affected by a Medic or Civilian's self-healing.
|| TF_COND_INVULNERABLE
|| TF_COND_INVULNERABLE
|-
| 6 ||  Teleporter dust.
|| TF_COND_TELEPORTED
|-
|-
| 7 ||  Intended to be taunting. Does nothing via addcond, but can be used with removecond to immediately stop taunting.
| 7 ||  Intended to be taunting. Does nothing via addcond, but can be used with removecond to immediately stop taunting.
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| 9 ||  Intended to be flickering effect if Cloaked. Removed immediately if added. (Bots will react to cloaked spies once when this effect is added)
| 9 ||  Intended to be flickering effect if Cloaked. Removed immediately if added. (Bots will react to cloaked spies once when this effect is added)
|| TF_COND_STEALTHED_BLINK
|| TF_COND_STEALTHED_BLINK
|-
| 10 ||  Intended to be condition for Teleporting. Prevents you from doing things you normally wouldn't be able to do when teleporting (e.g. picking up The Intelligence).
|| TF_COND_SELECTED_TO_TELEPORT
|-
|-
| 11 ||  Crit boost. Drops under the same conditions as 5.
| 11 ||  Crit boost. Drops under the same conditions as 5.
|| TF_COND_CRITBOOSTED
|| TF_COND_CRITBOOSTED
|-
| 12 ||  Intended to be a temporary damage buff. Does nothing.
|| TF_COND_TMPDAMAGEBONUS
|-
| 13 ||  Dead Ringer Cloak defense buff, works with any watch as Spy. Automatically adds condition 4.
|| TF_COND_FEIGN_DEATH
|-
| 14 ||  Player does not take damage (except for instant deaths), cannot attack and is forced into third person. Any damage is marked as "MISS!" above the player's head. Used for the Bonk! Atomic Punch.
|| TF_COND_PHASE
|-
|-
| 15 ||  Adds the slowing effect icon in the HUD without any change to movement speed.
| 15 ||  Adds the slowing effect icon in the HUD without any change to movement speed.