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List of TF2C conditions: Difference between revisions

From TF2 Classified Wiki
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{{Todo|Update both tables to include all live TF2 and modern TF2C conditions respectively.}}
{{Todo|Update both tables to include all live TF2 and modern TF2C conditions respectively.
Test to see what is visually affected by cond 24 (Jarate).
Credit the official TF2 wiki for the live TF2 section.}}


The following tables contain a list of every ''functioning'' player condition in Team Fortress 2 Classified. All conditions can be triggered ingame with the {{code|preset=10|addcond (ID#)}} command.
The following tables contain a list of every ''functioning'' player condition in Team Fortress 2 Classified. All conditions can be triggered ingame with the {{code|preset=10|addcond (ID#)}} command.
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| 22 ||  Fire ignite sound effect. (sound, but no voicelines or fire). Can be used with removecond to remove afterburn.
| 22 ||  Fire ignite sound effect. (sound, but no voicelines or fire). Can be used with removecond to remove afterburn.
|| TF_COND_BURNING
|| TF_COND_BURNING
|-
| 23 ||  Intended to indicate Overhealing. Does nothing via addcond.
|| TF_COND_HEALTH_OVERHEALED
|-
|-
| 24 ||  Turns player and weapon models yellow. The [[Admiralty Anchor]], [[Flame Thrower]], [[Dynamite Pack]], [[Anti-Aircraft Cannon]], [[Fists]], [[Fishwhacker]] and [[Tranquilizer Gun]] will not become yellow. Only the [[Scout]], [[Medic]], [[Sniper]], [[Pyro]]'s head, and [[Civilian]]'s suit will turn yellow.
| 24 ||  Turns player and weapon models yellow. The [[Admiralty Anchor]], [[Flame Thrower]], [[Dynamite Pack]], [[Anti-Aircraft Cannon]], [[Fists]], [[Fishwhacker]] and [[Tranquilizer Gun]] will not become yellow. Only the [[Scout]], [[Medic]], [[Sniper]], [[Pyro]]'s head, and [[Civilian]]'s suit will turn yellow.
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| 25 ||  Intended to be the Bleeding effect. Can only be used with removecond to remove bleeding.
| 25 ||  Intended to be the Bleeding effect. Can only be used with removecond to remove bleeding.
|| TF_COND_BLEEDING
|| TF_COND_BLEEDING
|-  
|-
| 26 ||  Player takes 35% less damage (50% less from Sentry Guns) and gains team-colored buff rings. Used for the Battalion's Backup.
|| TF_COND_DEFENSEBUFF
|-
| 27 ||  Enemy players heal 60% of damage done to the player. Used for Mad Milk.
|| TF_COND_MAD_MILK
|-
| 28 ||  Quick-Fix visual effects + knock back/movement immunity (no healing). Drops under the same conditions as 5.
|| TF_COND_MEGAHEAL
|-
| 29 ||  Player is healed for 35% of damage done. Used for the Concheror.
|| TF_COND_REGENONDAMAGEBUFF
|-
| 30 ||  Player becomes Marked-for-Death, displaying a skull icon above the health icon and above their head, and all damage taken being Mini-crits.
| 30 ||  Player becomes Marked-for-Death, displaying a skull icon above the health icon and above their head, and all damage taken being Mini-crits.
|| TF_COND_MARKEDFORDEATH
|| TF_COND_MARKEDFORDEATH