3.0.8: Difference between revisions
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Created page with "{{stub}} {{Patch |prev = 3.0.8 |next = |date = April 2, 2026 |major = |update = |blogpost = [https://store.steampowered.com/news/app/3545060/view/520867483423343963 steam page] |archives = |new-weps = |new-maps = |mapfix = |wepfix = |genfix = |genfix = yes |bugfix = yes }} == Changes == === General Changes === * Fixed an issue where the Huntsman could not charge while jumping * Fixed an issue where the Rejuvenator and Shock Therapy bypassed players' overheal mod..." |
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* Fixed an issue where the Huntsman could not charge while jumping | * Fixed an issue where the Huntsman could not charge while jumping | ||
* Fixed an issue where the Rejuvenator and Shock Therapy bypassed players' overheal modifiers | * Fixed an issue where the Rejuvenator and Shock Therapy bypassed players' overheal modifiers | ||
* | * Fixed an issue where the Rejuvenator would not apply assists when healing or ÜberCharging | ||
* Fixed an issue where the Harvester would heal off of dead players after a round restart | |||
* Fixed an issue where beta-style muzzle flashes would render through walls | |||
* Fixed an issue where Dispensers would play their sound multiple times when touched by a player | |||
* Fixed an issue where the Twin Barrel's knockback vulnerability persisted after landing on the ground | |||
* Fixed issue where Mines would roll when being airblasted | |||
* Added foolishness | |||
=== Custom Weapons === | |||
* Added ''mod_always_draw_tracer_effect'' and ''mod_never_draw_tracer_effect'' | |||
* Added ''mod_set_banner_cond'' | |||
* Added ''mod_set_banner_flag_model'' | |||
* Added ''custom_banner_sound'' | |||
* Added ''banner_effect'' | |||
** Allows for custom banner particles | |||
* Added ''generator_sticks_to_wall'' | |||
** Allows Rejuvenator Über generators to stick to walls | |||
Revision as of 12:37, 9 June 2026
| This article is a stub. You can help TF2 Classified Wiki by expanding it. |
| List of patches | ← 3.0.7 | 3.0.8 | 3.0.9 → |
|---|
3.0.8 was a minor update for Team Fortress 2 Classic. It was released on April 2, 2026. The patch notes were initially released on the steam page. It featured some general changes, and bug fixes.
Changes
General Changes
- Fixed an issue where the Huntsman could not charge while jumping
- Fixed an issue where the Rejuvenator and Shock Therapy bypassed players' overheal modifiers
- Fixed an issue where the Rejuvenator would not apply assists when healing or ÜberCharging
- Fixed an issue where the Harvester would heal off of dead players after a round restart
- Fixed an issue where beta-style muzzle flashes would render through walls
- Fixed an issue where Dispensers would play their sound multiple times when touched by a player
- Fixed an issue where the Twin Barrel's knockback vulnerability persisted after landing on the ground
- Fixed issue where Mines would roll when being airblasted
- Added foolishness
Custom Weapons
- Added mod_always_draw_tracer_effect and mod_never_draw_tracer_effect
- Added mod_set_banner_cond
- Added mod_set_banner_flag_model
- Added custom_banner_sound
- Added banner_effect
- Allows for custom banner particles
- Added generator_sticks_to_wall
- Allows Rejuvenator Über generators to stick to walls