Creating custom weapons - basics: Difference between revisions
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The answer lies with the {{code|preset=3|"model_player_per_class"}} parameter. | The answer lies with the {{code|preset=3|"model_player_per_class"}} parameter. | ||
[[File:example_06_modelperclass.png]] | |||
By adding this to the first version of the Custom Pistol, you can change the v_model used by each class, allowing you to have the weapon on both Scout and Engineer without making them share animations. | |||
== Adding attributes == | == Adding attributes == | ||