Mine Layer: Difference between revisions
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Created page with "{{Infobox weapon | kill-icon- | used-by=Demoman | slot=Secondary | ammo-loaded=4 | ammo-carried=24 | reload=Single | loadout=yes | loadout-attributes={{ }} }} The '''Mine layer''' is an alternative secondary for the Demoman. Instead of manually detonated sticky bombs, it fires proximity mines that automatically explode when an enemy player walks over them. == Trivia == * The Mine Layer was originally a custom weapon suggested on Team Fortress 2's Steam Workshop dating..." |
Technochips (talk | contribs) removed extra newlines, loadout |
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| Line 1: | Line 1: | ||
{{Infobox weapon | {{Infobox weapon | ||
| kill-icon | | kill-icon=proxymine | ||
| used-by=Demoman | | used-by=Demoman | ||
| slot=Secondary | | slot=Secondary | ||
| Line 7: | Line 7: | ||
| reload=Single | | reload=Single | ||
| loadout=yes | | loadout=yes | ||
| loadout-attributes={{ }} | | loadout-kind=Proximity Mine Launcher | ||
| loadout-propername=yes | |||
| loadout-attributes= | |||
{{Loadout positive|Proximity mines explode near enemies}} | |||
{{Loadout positive|Max charge time decreased by 50%}} | |||
{{Loadout negative|Stickies fizzle on a detonation attempt}} | |||
{{Loadout negative|-50% clip size}} | |||
{{Loadout negative|-4 max pipebombs out}} | |||
<br> | |||
{{Loadout neutral|Launches proximity mines that automatically detonate near enemies}} | |||
}} | }} | ||
The '''Mine | The '''Mine Layer''' is an alternative secondary for the Demoman. | ||
Instead of manually detonated sticky bombs, it fires proximity mines that automatically explode when an enemy player walks over them. | Instead of manually detonated sticky bombs, it fires proximity mines that automatically explode when an enemy player walks over them. | ||
== Trivia == | == Trivia == | ||
* The Mine Layer was originally | * The Mine Layer's model was originally submitted on Team Fortress 2's Steam Workshop in 2011. | ||
{{nav allweapons}} | {{nav allweapons}} | ||