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Jump Pads: Difference between revisions

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The Jump Pad itself is solid and players are slightly elevated while walking on top of it. Enemies can walk on top of the Jump Pad, but jumping on it only produces a standard jump. The [[Spy]] can use Jump Pads belonging to any team, regardless of whether he is disguised. When one Jump Pad is sapped, the other Jump Pad is unaffected. A counter on the HUD tells the builder how many players, including the builder, have used it to jump. In addition, users of the Jump Pad who are on fire will have their [[afterburn]] extinguished.
The Jump Pad itself is solid and players are slightly elevated while walking on top of it. Enemies can walk on top of the Jump Pad, but jumping on it only produces a standard jump. The [[Spy]] can use Jump Pads belonging to any team, regardless of whether he is disguised. When one Jump Pad is sapped, the other Jump Pad is unaffected. A counter on the HUD tells the builder how many players, including the builder, have used it to jump. In addition, users of the Jump Pad who are on fire will have their [[afterburn]] extinguished.


While [[Teleporters]] enable faster movement to the frontline, the Jump Pad allows the Engineer to play a more versatile role, turning routes that require explosive jumps into routes that all players can use. In addition, its ability to give increased horizontal velocity partially fulfills the role of the Teleporter in getting teammates to the front lines quicker. The utility of the Jump Pad depends on the map and the circumstances of the team.  
The utility of the Jump Pad depends on the map and the circumstances of the team. While [[Teleporters]] enable faster movement to the frontline, the Jump Pad allows the Engineer to play a more versatile role, turning routes that require explosive jumps into routes that all players can use. In addition, its ability to give increased horizontal velocity partially fulfills the role of the Teleporter in getting teammates to the front lines quicker.


== Trivia ==
== Trivia ==