Hydro (Domination): Difference between revisions
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|file-name = dom_hydro | |file-name = dom_hydro | ||
|release-date = July 4, 2020 ([[Death & Taxes]]) | |release-date = July 4, 2020 ([[Death & Taxes]]) | ||
|developer = <br> | |developer = Snowshoe<br>Drudlyclean the Skeledude<br>Savva | ||
|map-environment = Industrial | |map-environment = Industrial | ||
|map-setting = Dusk | |map-setting = Dusk | ||
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'''Hydro (Domination)''' is an official [[Four-Team]] [[Domination]] map, based on the prior [[Hydro (Territorial Control)]] map. It uses four setpieces from Hydro, placing a Control Point and accompanying spawn on each of them, connected together through sprawling routes. A team gains points by capturing any of the four Control Points. Each uncontested control point generates one point each within 5 second intervals, spaced evenly apart. A contested control point that becomes uncontested will generate a point if five seconds have passed while contested. One team must reach 100 points to win the round. | '''Hydro (Domination)''' is an official [[Four-Team]] [[Domination]] map, based on the prior [[Hydro (Territorial Control)]] map. It uses four setpieces from Hydro, placing a Control Point and accompanying spawn on each of them, connected together through sprawling routes. A team gains points by capturing any of the four Control Points. Each uncontested control point generates one point each within 5 second intervals, spaced evenly apart. A contested control point that becomes uncontested will generate a point if five seconds have passed while contested. One team must reach 100 points to win the round. | ||
Hydro (Domination) was added to Team Fortress 2 Classic on July 4, 2020, in the [[Death & Taxes]] update. | Hydro (Domination) was added to Team Fortress 2 Classic on July 4, 2020, in the [[Death & Taxes]] update. It was developed by Snowshoe, Drudlyclean the Skeledude, and Savva. | ||
== Locations == | == Locations == | ||