1.7.3: Difference between revisions
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VivaRomania (talk | contribs) Created page with "'''1.7.3''' was an update for Team Fortress 2 Classic. It was released on January 26, 2015. This update came after 1.7.2 and before 1.7.3.1. == Changes == * Fixed the jointeam unassigned intel exploit * Added kida23’s fixed models * Added chowder908’s modified player and v_models that allow for additional skins * Added NassimO’s GRN and YLW textures * Added hud_combattext and tf_dingaling (Billy2600) * Added a in-game weapon switching menu by MrModez. By..." |
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{{Patch|before=1.7.2|after=1.7.3.1}} | |||
'''1.7.3''' was an update for Team Fortress 2 Classic. It was released on January 26, 2015. | '''1.7.3''' was an update for Team Fortress 2 Classic. It was released on January 26, 2015. | ||
== Changes == | == Changes == | ||
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* Added chowder908’s modified player and v_models that allow for additional skins | * Added chowder908’s modified player and v_models that allow for additional skins | ||
* Added NassimO’s GRN and YLW textures | * Added NassimO’s GRN and YLW textures | ||
* Added hud_combattext and tf_dingaling (Billy2600) | * Added {{code|hud_combattext}} and {{code|tf_dingaling}} (Billy2600) | ||
* Added a in-game weapon switching menu by MrModez. By default, it’s bound to | * Added a in-game weapon switching menu by MrModez. By default, it’s bound to {{Key input|Opens switch weapons menu|M}} | ||
* Removed tf2c_4play and replaced it with a map spefic{{sic}} keyvalue in tf_gamerules | * Removed {{code|tf2c_4play}} and replaced it with a map spefic{{sic}} keyvalue in {{code|tf_gamerules}} | ||
* Fixed the YLW dispenser using the GRN image | * Fixed the YLW dispenser using the GRN image | ||
* Fixed the GRN and YLW flamethrower fire | * Fixed the GRN and YLW flamethrower fire | ||
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* Fixed idle anims | * Fixed idle anims | ||
* Updated FGD | * Updated FGD | ||
* Added the | * Added the “{{code|YellowLevel}}” material proxy (you will no longer need to remove {{code|$yellow}} or {{code|YellowLevel}} from your vmts) | ||
* Fixed the beta RPG reload anim | * Fixed the beta RPG reload anim | ||
* Added the Cyclops | * Added the Cyclops | ||
Revision as of 02:48, 2 November 2024
| List of patches | ← N/A | 1.7.3 | N/A → |
|---|
1.7.3 was the initial release of Team Fortress 2 Classic. It was released on an undefined date. The patch notes were initially released on the official blog. It is the most recent update to the game.
1.7.3 was an update for Team Fortress 2 Classic. It was released on January 26, 2015.
Changes
- Fixed the jointeam unassigned intel exploit
- Added kida23’s fixed models
- Added chowder908’s modified player and v_models that allow for additional skins
- Added NassimO’s GRN and YLW textures
- Added hud_combattext and tf_dingaling (Billy2600)
- Added a in-game weapon switching menu by MrModez. By default, it’s bound to M
- Removed tf2c_4play and replaced it with a map spefic(sic) keyvalue in tf_gamerules
- Fixed the YLW dispenser using the GRN image
- Fixed the GRN and YLW flamethrower fire
- Fixed a bunch of missing particle errors
- Added FissionMetroid’s new GRN and YLW particles
- Fixed the BLU and YLW voice icons
- Updated the loading icon (Blaseth)
- Updated weapon names (fixed scatgun)
- Fixed idle anims
- Updated FGD
- Added the “YellowLevel” material proxy (you will no longer need to remove $yellow or YellowLevel from your vmts)
- Fixed the beta RPG reload anim
- Added the Cyclops
- Textures by Nassim0
- Medic Backpack not done by Nassim0 yet, used RubberFruitFace’s GRN/YLW color masks
- Gibs used RubberFruitFace’s color masks
- Soldier sleeves used RFF’s color masks.
- Engineer and Pyro “eyes” don’t go yellow. Needs a custom “eyes” texture with an alpha layer to prevent $color2 from affecting the eye coloration.
- HWM models do not have 4 team skins so please refrain from using HWM player models for the time being. I tried, but there were compiling issues about flexes and well, fuck that shit.