Engineer: Difference between revisions
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*He wears his hard hat backwards; however, this is not an uncommon practice among construction personnel. | *He wears his hard hat backwards; however, this is not an uncommon practice among construction personnel. | ||
*His favorite equation is, in fact, part of the equation that governs character lighting in-game, known as “Phong” on the Valve Developer Community. | *His favorite equation is, in fact, part of the equation that governs character lighting in-game, known as “Phong” on the Valve Developer Community. | ||
== Comparison from | == Comparison from Team Fortress 2 == | ||
*''Team Fortress 2 | *'''Team Fortress 2 Classified''' gave quality-of-life improvements to the Engineer that is absent and/or has not been fixed on live '''TF2''': | ||
**Fixed the face textures of an [[Ubercharge|Übercharged]] Engineer, where previously his glowing goggles are either absent on BLU Engineer or misplaced to RED Engineer's cheeks. | **Fixed the face textures of an [[Ubercharge|Übercharged]] Engineer, where previously his glowing goggles are either absent on BLU Engineer or misplaced to RED Engineer's cheeks. | ||
**Restored the world model animations of Engineer making gestures with his right arm when playing "Thanks!" or any positive voice command. | **Restored the world model animations of Engineer making gestures with his right arm when playing "Thanks!" or any positive voice command. | ||
**Restored a “Battle Cry” voice command where he says | **Restored a “Battle Cry” voice command where he says “''Remember the Alamo!''”. This voice line was lifted from prerelease versions of '''Team Fortress 2''' and is a reference to a real-life battle cry used during the [[Wikipedia:Texas Revolution|Texas Revolution]]. | ||
{{Nav classes}} | {{Nav classes}} | ||