April Fools 2026
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2026 Public Playtest Steam announcementHappy April, and thanks for sticking around for two months so far! It's been real. For a limited time, official servers (as well as any servers using the ConVar tf2c_special_beta 1) will be running a public playtest, enabling a number of brand new, in-development weapons.)
The April Fools 2026 update, also known as 3.0.8, was the first April Fools update for Team Fortress 2 Classified, released on April 1st, 2026.

Weapons
April Fools 2026 added 15 weapons to the game, consisting of new concepts, reworks of the Mine Layer and Team Fortress 2's Jarate.
These weapons could be enabled by inputting the convar tf_special_beta 1 into the developer console. After their removal in 3.0.11, the weapons were made available to download as part of an official weapons pack, which also removed their April Fools event restriction.
Hare Trigger
| Hare Trigger | |
|---|---|
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| Kill Icons | |
| Basic Information | |
| Used by | Scout |
| Slot | Primary |
| Ammo | |
| Ammo loaded | 6 |
| Ammo carried | 32 |
| Loadout Stats | |
The Hare Trigger Scattergun Wearer can automatically jump by holding the jump button Up to 75% more accurate based on current speed +25% faster firing speed Disables double jump 150% less accurate "Eh, what's up Doc?" | |
The Hare Trigger was a Scattergun sidegrade that swapped out the Scout's double jump for the ability to auto-jump by holding the jump key, at the cost of being significantly less accurate. By moving fast - best achieved by bunny hopping to build up momentum - the weapon's spread could be decreased to make it easier to hit targets.
Properties
| Properties | ||
|---|---|---|
| Shot type | Hitscan | |
| Damage type | Bullet | |
| Ranged or Melee damage? | Ranged | |
| Taunt | Thigh slap | |
| Damage | ||
| Maximum ramp-up | 175% | 105 |
| Base damage | 100% | 60 |
| Maximum fall-off | 52.8% | 32 |
| Critical | 180 | |
| Mini-crit | 81 | |
| Mini-crit (ramp-up) | 141 | |
| Bullet count | 10 | |
| Ammo | ||
| Loaded | 6 | |
| Carried | 32 | |
| Reload type | Single | |
| Function Times | ||
| Attack interval | 0.46875 s TODO | |
| First reload | 0.7 s 0.4 s | |
| Further reloads | 0.5 s 0.3 s | |
| All values are approximate. | ||
Gallery
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First-person view.
Little Boy
| Little Boy | |
|---|---|
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| Basic Information | |
| Used by | Scout |
| Slot | Primary |
| Loadout Stats | |
The Little Boy Portable Scout | |
The Little Boy was a passive weapon that decreased the Scout's size by 65%, increased speed and jump height by 20% and 30% respectively, reduced max health by 58, reduced capture rate by 1, and applied the Brundle Bundle's pitch shift to his voicelines.

