3.0.11
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3.0.11 was a minor update for Team Fortress 2 Classic. It was released on May 23, 2026. The patch notes were initially released on the steam page. It featured some map changes, weapon changes, general changes, and bug fixes. It is the most recent update to the game.
Changes
April Fools 2026
- April Fools 2026 content has been removed from the game, and is now available as a standalone download, powered by VScript
- Installing locally for testing with bots:
- In your Steam Library, right click on Team Fortress 2 Classified and go to Manage -> Browse local files
- Go to the tf2classified directory
- If a custom folder doesn't exist, create it, then drag the downloaded VPK file inside it
- Hosting on a Dedicated Server:
- Setup a FastDL server
- Unpack the VPK file's contents inside it, excluding the scripts/vscripts directory
- Put the VPK inside the custom directory of the Dedicated Server
- Installing locally for testing with bots:
- Removed rapture_effect_explain
- Removed mod_ignite_on_eat
- Removed mod_shoot_self
General Changes
- Updated to the latest version of the TF2 SDK
- Ported func_restock entity from Team Fortress 2 Classic
- Functionally similar to func_regenerate, but can be configured to exclusively heal, supply ammo, both, or do nothing
- Unlike func_regenerate it does not update the player's inventory
- Ported multi-team CTF logic from Team Fortress 2 Classic
- If all flags have been captured, the first flag captured will be re-enabled
- Compass arrows and flag status icon are hidden if the player can't capture the flag
- Neutral flags are not disabled on capture unless explicitly defined to do so
- Ported HUD warning for when a team can't capture the intelligence
- Flags can be configured to be disabled on capture
- Flags appear translucent if they can't be picked up
- Added tf2c_resupply_cabinet_sounds ConVar
- When enabled, dynamic resupply sounds will play based on what the player received from a resupply cabinet
- Updated tranquilized condition:
- Now scales more consistently across custom durations
- Can now be cleansed using resupply cabinets and health kits
- Slowness now ramps in and out based on duration
- Fixed pressing ESC during loading a map not disconnecting from the server
- Fixed a crash upon blocking a server on the server browser
- Fixed a crash upon modifying tf2c_domination_override_pointlimit
- Fixed a crash upon refunding MVM upgrade
- Fixed a crash upon an entity firing the CancelPending input on itself
- Fixed a crash with ConVarEx proxy
- Fixed Scout.NegativeVocalization04 never playing
- Fixed player disintegrating sound playing at world origin
- Fixed the Shock Therapy's unique recharging sound not playing correctly
- Fixed Domination countdown being off by one
- Fixed tf2c_viewbob_rollangle and tf2c_viewbob_rollspeed being non-functional
- Fixed cl_mute_all_comms 0 not doing anything
- Fixed Skeletons self-destructing when assigned to Green or Yellow teams
- Fixed the TD gamemode not being detected correctly
- Fixed TC, SD, VIPR and TD maps with multi-team prefixes not having their gamemodes be detected correctly
- This also fixes the map info menu for these gamemodes
- Enabled ClientCommand and ServerCommand restrictions from live TF2
- Security & stability improvements
- Updated localization files
Weapon Changes
- Updated the Flamethrower:
- Since launch, we've received feedback that Pyro is able to shred targets faster than they can react. In development, we disabled the "heat" system that scales damage with accuracy, allowing Pyro to always deal full damage regardless of how well they track you. To address this while maintaining Pyro's maximum potential, without inheriting the numerous issues with the older implementation, we're now rebasing our Flamethrower on changes made in another mod, Team Comtress 2:
- Re-enabled and overhauled the heat system. Damage now scales both by how consistently your flames are landing (accuracy) and a separate warmup ramp over continuous contact. Numerous bugs that caused flame damage to feel inconsistent or unreliable in Team Fortress 2 were fixed, and moment-to-moment changes in your accuracy affect your damage output much sooner.
- Airblast targets who are at point-blank range and are roughly in front of the Pyro can now be reflected/pushed even if they fall outside of the airblast cone, helping address some edge-cases where an airblast would fail against super close targets.
- Since launch, we've received feedback that Pyro is able to shred targets faster than they can react. In development, we disabled the "heat" system that scales damage with accuracy, allowing Pyro to always deal full damage regardless of how well they track you. To address this while maintaining Pyro's maximum potential, without inheriting the numerous issues with the older implementation, we're now rebasing our Flamethrower on changes made in another mod, Team Comtress 2:
- Updated the Harvester:
- Reduced self healing to 3 HP per tick (from 5 HP)
- Updated the Cyclops:
- Can now defuse enemy Dynamite Packs
- Increased blast radius penalty to -20% (from -10%)
- Increased EMP radius to 196 units (from ~131)
- Updated the Dynamite Pack:
- Increased primary ammo on wearer by 50%
- Updated the Rejuvenator:
- Added new sounds
- Reimplemented missing unique healing grenade trails
- Heal grenades will now pass through fully overhealed teammates
- Updated the Shock Therapy:
- Fixed healing a player not removing status effects
- Updated the Hunting Revolver:
- Removed +25 HP health bonus
Map Changes
- Updated 4dom_krepost:
- Fixed catapults not properly applying the Jump Pad condition
UI Changes
- Updated the server browser:
- Fixed duplicate players displaying in expanded server info
- Fixed the search bar being misaligned
- Fixed password dialog not working correctly
- Updated the killfeed:
- VIP kills now always get highlighted on the killfeed, regardless of team
- Removed "[VIP]" being appended to the VIP player's name in the killfeed
- Implemented a unique kill icon for VIP kills
- Fixed certain loadout screen elements drawing over weapon tooltips
- Fixed microphone test not ending when exiting the options menu
- Fixed Spywalk HUD visibility not updating properly when redisguising as the same team
- Fixed player medals sometimes not appearing properly on the scoreboard
- Fixed player medal tooltips not appearing on the scoreboard for multi-team gamemodes
Custom Weapons
Scripting Changes
- Client-side VScripts sourced from servers or maps will no longer be loaded by game clients
- Client-side VScripts can now only set ConVars registered by scripts
- Added void CTFPlayer::IgnitePlayerEx( float flDuration ) script function
- Added ETauntAttack CTFPlayer::GetTauntAttack( void ) script function
- Added bool CTFLunchBox::ApplyBiteEffects( EHANDLE hPlayer ) script hook, called when a player takes a bite at their weapon, return false to cancel any effects
- Fixed exploits with filesystem scripting API
Material Changes
- Fixed Soldier's head gib texture using Spy's $phongexponenttexture