3.0.6
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| List of patches | ← 3.0.5 | 3.0.6 | 3.0.7 → |
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3.0.6 was a minor update for Team Fortress 2 Classic. It was released on March 11, 2026. The patch notes were initially released on the steam page. It featured some general changes, and bug fixes.
Changes
Custom Weapons Additions
- Added support for custom soundscripts
- Added support for custom particle manifests
- Re-implemented trail_effect, trail_effect_crit, explosion_effect, explosion_effect_crit for custom particles
- Re-implemented beam_effect and beam_effect_crit for custom Medi Guns and Flame Throwers
- Added extra_wearables keyvalue, allowing for several extra wearables per weapon
- Custom attribute and weapon descriptions can now be added without a localization file (#104)
- Added item_name_color and custom_color keyvalues
- Added tf2c_civilian_loadout_slots, allowing servers to add extra slot weapons for the Civilian
- Fixed issue where show_in_armory did not properly hide weapons
- Fixed issue where custom projectiles overrode kill feed icons
- Added weapon_exclusive_to_holiday
- Added sapper_cant_sap
- Added mod_set_fire_arrows
- Added set_sentry_rocket, which changes the projectile of sentry rockets
- Added set_sentry_bullet, which changes the projectile type of sentry bullets
- Added mod_outline_on_hit
- Added mod_set_beam_range, which changes Medi Gun range
- Added mod_set_healbomb_lifetime, which changes Rejuvenator projectile fuse time
- Added set_rocket_detonation_mode:
- 0 = Explode on contact with walls
- 1 = Shatters on walls
- 2 = Bouncy rockets; explodes after 5 bounces
- 3 = Homing rockets
- Added mod_use_custom_ammo_type
- Reworked clipsize_increase_on_kill to take 2 values:
- First value sets the amount of ammo on kill
- Second value sets the maximum clip size
- Reworked explosive_sniper_shot to take 2 values:
- First value sets explosion range
- Second value sets explosive damage
- Replaced no_tranq_melee_criticals with tranq_melee_boost:
- Added mod_ubercharge_cond
- Added mod_set_sniper_lazer_sight, adds the MvM sniper lazer to a sniper rifle
- Added mod_projectiles_per_shot
- Added mod_set_player_scale_on_wearer and mod_set_player_scale_on_active
- Added mod_sustained_fire_accuracy
- Addedmod_sustained_fire_damage
- Setting set_detonate_mode 3 on Grenade Launchers now lets them explode on walls
- Fixed issue where some items were not equipable when reloading the schema
- Fixed a crash caused by the Wrangler
- Fixed issue where can_headshot did not work on Sniper Rifles when hip firing
- Fixed issue where mod_pierce_resists_absorbs did not pierce Civilian aura damage resist
- Fixed issue where fuse_mult allowed for infinite Mine Layer mines
- mod_sniper_zoom_while_jumping now works with bows
- wearer_cannot_disguise no longer prevents disguise on kill
- Disguise on kill now automatically applies global disguises in games with 3 and 4 teams
- Knives now respect keep_disguise_on_attack
General Changes
- Re-added custom textures for bullet shells
- Fixed an issue where medals would not appear on Linux servers
- Fixed an issue where projectiles would collide with dropped weapons and pickups (#445)
- Fixed an issue where Heavy's Sandvich would lose its cooldown if he took damage while eating (#649)
- Fixed an issue where the Civilian's minicrit boost did not buff Medi Guns
- Bots will now run client commands sent by the player if bot_mimic is on
- Ragdoll wearables now inherit cloak value and properly disappear after being fully cloaked
- Fixed an issue where healing particles did not respect the team of disguised Spies (#650)
- Fixed an issue where the Tranquilized overlay did not properly fade out
- Fixed an issue where overlays such as ÜberCharge would hide specific HUD elements
- Fixed an issue where the Tranquilized background glow appeared in the kill feed for non-melee kills
Server Browser Changes
- Server browser bumps a max of 5 verified servers when first opening it (from 3.0.4 Update)
- Servers will not be recommended if there are more than 21 active players
- This encourages player seeding, allowing servers to fill up and make way for servers with less players
- Custom Weapons server tag will now automatically be applied to a server with a custom item schema
- type_customweapons and type_customrules sv_tags can now be applied by all servers
Map Changes
- Updated vipr_chopper:
- Door models are now available for community mappers
Particle Changes
- Added Yellow and Green team versions of several live TF2 particles:
- Medi Gun beams
- Soldier banner buffs
- Throwable trails
- Ball trails (Sandman, Wrap Assassin)
- Fixed Scout extra jump (Soda Popper, Atomizer) particle not spawning
UI Changes
- Added default HUD meters for all live TF2 weapons (#666)
- Fixed an issue where Shield HUD meter would not appear when wearing a shield (#223)
Shader Changes
- Fixed a false-positive warning on VertexLitGeneric
- Fixed $detailtint colorspace for $DetailBlendMode 5
- Fixed triplanar shaders using wrong constant register
- Fixed triplanar shaders fallback for $seamless_scale
- Fixed $lightwarptexture behavior on LightmappedGeneric and $lightwarpnobump
- Fixed custom-shader-shader using an incorrect alphablending mode for projected textures
- Fixed an Issue on AMD & Intel GPUs where glow outlines were not displaying properly
- Added emissive-pass $basetexture opacity support
- Added emissive-pass $alpha & $alpha2 support