3.0.8: Difference between revisions
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{{Patch | {{Patch | ||
|prev = 3.0.7 | |prev = 3.0.7 | ||
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|archives = | |archives = | ||
|new-weps = | |new-weps = | ||
|mapfix = | |mapfix = | ||
|wepfix = | |wepfix = | ||
|genfix = yes | |genfix = yes | ||
|bugfix = yes | |bugfix = yes | ||
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* Fixed {{code|mod_rocket_gravity}} not working with syringes and arrows | * Fixed {{code|mod_rocket_gravity}} not working with syringes and arrows | ||
* Fixed issue where {{code|fuse_mult}} applied to all equipped weapons | * Fixed issue where {{code|fuse_mult}} applied to all equipped weapons | ||
=== Map Changes === | |||
* Updated ''vip_avanti'': | |||
** Clipping improvements | |||
** Fixed several texture alignment issues | |||
** Fixed several visible nodraws and dev textures | |||
** Reworked the windows on Red's highground at Final | |||
** Reworked health and ammo around Final | |||
** Fixed misaligned spawn trigger at Red's final spawn | |||
** Fixed several small gaps in geometry around the fences at Final | |||
** Detailing adjustments around Final to improve player readability | |||
** Lighting adjustments around Final to improve player readability | |||
** Updated navigation mesh | |||
=== Server Browser Changes === | |||
* Reverted 21 player maximum for bumping servers | |||
** We did not see any noticeable improvement to seeding | |||
* Server browser will now put empty servers at the bottom when first opened | |||
=== Shader Changes === | |||
* Fixed an issue where ropes would not properly render | |||
Latest revision as of 07:20, 10 June 2026
| List of patches | ← 3.0.7 | 3.0.8 | 3.0.9 → |
|---|
3.0.8 was a minor update for Team Fortress 2 Classic. It was released on April 2, 2026. The patch notes were initially released on the steam page. It featured some general changes, and bug fixes.
Changes
General Changes
- Fixed an issue where the Huntsman could not charge while jumping
- Fixed an issue where the Rejuvenator and Shock Therapy bypassed players' overheal modifiers
- Fixed an issue where the Rejuvenator would not apply assists when healing or ÜberCharging
- Fixed an issue where the Harvester would heal off of dead players after a round restart
- Fixed an issue where beta-style muzzle flashes would render through walls
- Fixed an issue where Dispensers would play their sound multiple times when touched by a player
- Fixed an issue where the Twin Barrel's knockback vulnerability persisted after landing on the ground
- Fixed issue where Mines would roll when being airblasted
- Added foolishness
Custom Weapons
- Added mod_always_draw_tracer_effect and mod_never_draw_tracer_effect
- Added mod_set_banner_cond
- Added mod_set_banner_flag_model
- Added custom_banner_sound
- Added banner_effect
- Allows for custom banner particles
- Added generator_sticks_to_wall
- Allows Rejuvenator Über generators to stick to walls
- Fixed issue where custom sound fallbacks would not respect the "visuals" tag
- Fixed MvM explosive Sniper shot upgrade not appearing in the Upgrade Station
- Fixed issue where or_minicrit_vs_playercond_burning would not work while jumping
- Fixed cannonballs not bouncing off of Yellow/Green team players
- Fixed Shortstop shove not working with Yellow/Green team players
- Fixed issue where certain custom Sentry projectiles were crit boosted
- Fixed issue where mod_launches_ball did not work with custom projectile models
- Fixed issue where mod_launches_ball did not deplete the correct ammo type
- Fixed issue where the extra_wearables block and keyvalues did not respect team colors
- Fixed set_dmgtype_ignite to work on all weapons
- Fixed issue where show_in_armory would not consistently apply
- Fixed issue where disguised spies would be effected by player scale attributes
- Fixed mult_medigun_uberchargerate not working with the Rejuvenator
- Fixed mod_rocket_gravity not working with syringes and arrows
- Fixed issue where fuse_mult applied to all equipped weapons
Map Changes
- Updated vip_avanti:
- Clipping improvements
- Fixed several texture alignment issues
- Fixed several visible nodraws and dev textures
- Reworked the windows on Red's highground at Final
- Reworked health and ammo around Final
- Fixed misaligned spawn trigger at Red's final spawn
- Fixed several small gaps in geometry around the fences at Final
- Detailing adjustments around Final to improve player readability
- Lighting adjustments around Final to improve player readability
- Updated navigation mesh
Server Browser Changes
- Reverted 21 player maximum for bumping servers
- We did not see any noticeable improvement to seeding
- Server browser will now put empty servers at the bottom when first opened
Shader Changes
- Fixed an issue where ropes would not properly render