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Medic: Difference between revisions

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The '''Medic''' is a [[Classes#Support|support class]], whose purpose is to provide continuous health and intermittent invulnerability to his team. He has 150 health and 107% speed, and heals himself by 6 health per second, reduced to 3 health per second when recently damaged. His [[Medi Gun]] provides a continual beam of health to his patient, giving them significantly more effective health and an unfair advantage against enemies without a Medic. This also allows overhealing them to 150% of their max health, which tapers off over time. By constantly keeping his team healthy, he can fortify positions and reduce the effectiveness of enemy attacks, making chip damage a non-factor and allowing his patients to run into enemy positions. In addition, when the Medi Gun is fully charged, he can [[ÜberCharge]] his patient, turning them invulnerable for 9 seconds and allowing free reign over the enemy. These abilities make him the most useful class in the game to a team of any competence, sustaining an overwhelming assault complemented by overwhelming effects.
{{Quotation|'''The Medic''' ''on his profession''|''Ze healing is not as revarding as ze hurting.''}}


The Medic's downsides are his terrible combat weapons, high kill priority, reliance on teammates to be of any effectiveness at all, and punishing deaths. The Medic's only ranged weapon is the [[Syringe Gun]], which is a contender for the worst in the game, and is not able to deal meaningful damage to any enemy in a fair fight. This is especially bad for Medic considering that he is the most important target for any enemy to kill, which means he will be constantly targeted by suicidal enemies, especially [[Scout|Scouts]] and [[Spy|Spies]], just for an attempt to get a kill on him. As a result, he is heavily reliant on his teammates to defend him, and choosing a bad patient will lead to both their deaths. This also means that a bad team composition, such as one without a [[Heavy]] or [[Demoman]], is unable to make meaningful progress despite the presence of a Medic. And finally, since his ÜberCharge meter disappears on death, dying is a significant handicap to the Medic's team. When fully charged, he will often have to use it prematurely to avoid dying, as stated by the mantra "pop it, don't drop it".
The '''Medic''' is a [[Classes#Support|support class]] whose purpose is to provide continuous healing and intermittent invulnerability to his team. He has 150 health and 107% speed, and heals himself by up to 6 health per second, reduced to 3 health per second when damaged within 10 seconds, regeneration that is doubled while healing an injured teammate. His [[Medi Gun]] is his most iconic tool, providing a constant supply of healing and [[Overheal]] to teammates. Healing teammates will fill up your Ubercharge meter, which when activated, will turn the Medic and his patient invincible for 8 seconds. Alternatively, other weapons such as the [[Kritzkrieg]] and [[Rejuvenator]] have alternative Übers, with the [[Kritzkrieg]] providing guaranteed crits to the Medics patient, and the [[Rejuvenator]] providing a stationary, AOE uber to teammates in its radius.


The Medic's significant downsides represent a class that excels within a skilled team, and is terrible when on a bad team. While useless in combat, his healing abilities make him an exceptionally strong class, and a team with a Medic has a significant advantage compared to a team without. On offense, he can overheal patients to storm over an objective, using the increase in health to kill enemies that try to contest them, and then ÜberCharge them at the perfect moment to destroy enemy defenses. On defense, his ability to keep his entire team healthy will wall out enemy attempts to thin the ranks, and the alternative [[Kritzkrieg]] ÜberCharge can deal [[Critical hit|critical]] damage to wipe out anyone who tries to push through. These qualities make Medic a highly team-focused class that excels when hiding out of sight of enemies, rewarding careful positioning with overpowering abilities, and encouraging players to make smart decisions about how to maximize their healing potential. While this makes his skill potential lesser than other classes, he is a good class for those who are just starting out with the game, and experienced players can abuse his qualities to become the best Medic a team can get.
The rest of the Medic's arsenal consists of his [[Syringe Gun]] and his three melee weapons; the [[Überspritze]], the [[Bonesaw]], and the [[Shock Therapy]]. All of these weapons are largely ineffective in direct combat, with the [[Syringe Gun]] dealing a small amount of damage and knockback for each syringe. His weak combat ability combined with his powerful healing abilities results in enemies targeting him to prevent the Medic from getting an Übercharge to use in a push. As a result, he is often focused by pick classes like [[Sniper]], [[Spy]], and [[Scout]], as they are usually in the best position to kill him. To counter this, the Medic often never stands still, maintains awareness and heals stronger combat classes, such as [[Heavy]], [[Demoman]], and [[Soldier]] to protect him, push forward, and deal damage.
 
The Medic is voiced by Robin Atkin Downes.


== Bio ==
== Bio ==
Location of Origin: Stuttgart, Germany
<poem>
 
'''Location of origin:''' Stuttgart, Germany
Job: Doctor Assisted Homicide
'''Job:''' Doctor Assisted Homicide
 
'''Motto:''' "Prepare for your examination"
Motto: "Prepare for your examination"
 
What he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the Medic more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh. Raised in Stuttgart, Germany during an era when the Hippocratic oath had been downgraded to an optional Hippocratic suggestion, the Medic considers healing a generally unintended side effect of satisfying his own morbid curiosity.
What he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the Medic more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh. Raised in Stuttgart, Germany during an era when the Hippocratic oath had been downgraded to an optional Hippocratic suggestion, the Medic considers healing a generally unintended side effect of satisfying his own morbid curiosity.
</poem>


== Weapons ==
== Weapons ==
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{{Weapon|Medi Gun}}
{{Weapon|Medi Gun}}
{{Weapon|Kritzkrieg}}
{{Weapon|Kritzkrieg}}
{{Weapon|Rejuvenator }}
}}
}}
=== Melee ===
=== Melee ===
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== Tips ==
== Tips ==
''Main article: [[Basic Medic Strategy]]''
As a Medic…
As a Medic…
 
* …teammates who haven't recently taken damage will be healed much faster!
* …use your [[medigun]] to heal teammates, and buff them up to 150% of their normal health.
* …you gain [[ÜberCharge]] faster by healing teammates who are more hurt.
* …fill your [[ÜberCharge]] by healing teammates. Then hit {{attack2}} to go invulnerable.
* …you gain ÜberCharge much faster during setup time.
* …your [[ÜberCharge]] makes both you and your [[medigun]] target invulnerable for a short time.
* …fill your ÜberCharge meter by healing teammates, then hit {{Attack2}} to deploy an ÜberCharge.
* …you fill your [[ÜberCharge]] faster by healing teammates who are more hurt.
* …stay alert for teammates calling for your help. Use the cross speech bubbles onscreen to find them.
* …your [[ÜberCharge]] will build much faster during [[setup time]].
* …remember that [[Syringe Gun|syringes]] travel in arcs and have a travel time. Lead your shots to land successful hits.
* …you cannot capture a [[Control point (objective)|Control Point]] or pick up the [[Intelligence]] while [[ÜberCharge|invulnerable]].
* …your [[Medi Gun|Medi Gun's]] ÜberCharge makes both you and your target invulnerable for a short time.
* …your [[bonesaw]] swings 20% faster than the [[Überspritze]]. Use the [[bonesaw]] in defensive situations in which an [[ÜberCharge]] isn't as important.
* …use your Medi Gun to heal injured teammates, and overheal them up to a temporary 150% of their normal health.
* …remember that [[Syringe Gun|syringes]] travel in arcs and have a travel time. Lead your targets and aim higher in order to land successful hits.
* …you and your patients cannot capture [[Control point (objective)|Control Points]] or pick up the [[Intelligence|Intelligence briefcase]] while invulnerable.
* …keep alert for teammates calling for your help. Use the medic arrows onscreen to find them.
* …your [[Bonesaw]] can be used in defensive situations when you are separated from your teammates.
* …when using the [[Überspritze]], be sure to watch your health. You have 10 less health when equipped with it.
* …the [[Kritzkrieg]] temporarily gives your patient guaranteed [[Critical hit|crits]]. Use it in on powerful classes, and in areas with lots of enemies.
* …your [[Kritzkrieg]] gives your attached teammate [[Critical hits|Crits]]. Use it in areas where there are a lot of enemies.
* …when using the [[Überspritze]], be sure to watch your health. You have 10 less maximum health when landing hits on enemies.
* …try not to use the [[Shock Therapy]] in combat. It's charge gets fully deplenished on any hit you land on enemies.
* …the [[Shock Therapy]] will deal more damage the more charged it is. The charge will be depleted on any hit you land on enemies.
* …the Shock Therapy can be used to fully heal a teammate at full charge, in exchange for overall heal rate.


== Names in other languages ==
== Names in other languages ==
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|ru=Медик|ru_m=Medic
|ru=Медик|ru_m=Medic
|tr=Medic
|tr=Medic
|uk=Медик|uk_m=Medic
|zh-hans=医生|zh-hans_m=Medic
}}
== Update history ==
{{Update history|
{{Update|2.0.0}}
* Ported Medic heal target marker from live TF2.
* Ported Medic auto callers.
{{Update|2.1.0}}
* Heal points are now given for [[Shock Therapy]] healing, Medic passive regen, [[Kritzkrieg]] self healing, being healed by an enemy Shock Therapy as a [[Spy]], and stealing enemy [[Sandvich|Sandviches]]
}}
}}


== Trivia ==
== Trivia ==
*In Team Fortress 2 Classic, Medic gains another line for his "Go Go Go!" voice command where he says "Los los!", this voice line was lifted from Prerelease versions of Team Fortress 2.
*Before the [[3.0.0|Steam release]], Medic had another line for his "Go Go Go!" voice command where he said "''Los los!''". This voice line was lifted from Prerelease versions of '''Team Fortress 2'''.
*One of the [[Demoman]]'s responses suggests that the Medic might actually be married, and that his wife is having an affair with him.
*One of the [[Sniper]]'s responses suggests he might have actually been paid by the Medic's own teammates to kill him, hinting that perhaps they might not be as receptive towards his practices than previously thought.
* The Medic has the tallest first-person view height of 75 Hu, shared with the [[Heavy]], [[Sniper]] and [[Spy]].


[[Category:Regular classes]]
{{Nav classes}}