Template:Demoman weapon table: Difference between revisions

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Skel (talk | contribs)
Created page with "<!-- TO-DO: Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --> === Primary === {{Weapon Stat Table}} |- ! style="background-color: white;" height=96 | 96x96px|link=Grenade_Launcher Grenade Launcher | {{killicon|tf_projectile_pipe}} | 4 / {{tooltip|16|24, with Dynamite}} {{Table stat|multi_reload|1.24|0.6|0.6|0.33}} | {{Table stat|dmg|100|135|300}}<b>Bounce:</b> {{tooltip..."
 
Skel (talk | contribs)
m corrected dynamite pack
 
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| {{Table stat|speed|0.6|0.5}}{{Table stat|splash|???}}<b>Activation time:</b> 0.7 s
| {{Table stat|speed|0.6|0.5}}{{Table stat|splash|???}}<b>Activation time:</b> 0.7 s
| style="text-align: left;" | {{stat|vanilla}} {{tooltip|No changes from vanilla|needs testing}}
| style="text-align: left;" | {{stat|vanilla}} {{tooltip|No changes from vanilla|needs testing}}


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|-
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| 1
| 1
{{Table stat|cooldown|10|5}}<b>Charge fill time:</b> {{tooltip|2 s|50% / s}}
{{Table stat|cooldown|10|5}}<b>Charge fill time:</b> {{tooltip|2 s|50% / s}}
| {{Table stat|dmg|120|144|360}}
| {{Table stat|dmg|170 + {{tooltip|85|Per dynamite stick}}|230 + {{tooltip|115|Per dynamite stick}}|510 + {{tooltip|255|Per dynamite stick}}}}
| {{Table stat|speed|0.7|0.5}}{{Table stat|splash|???}}<b>Activation time:</b> {{tooltip|2.5 s|Pack explosion}},  {{tooltip|3.5-4.5 s|Dynamite explosion}}<br/>
| {{Table stat|speed|0.7|0.5}}{{Table stat|splash|???}}<b>Activation time:</b> {{tooltip|2.5 s|Pack explosion}},  {{tooltip|3.5-4.5 s|Dynamite explosion}}<br/>
| style="text-align: left;" | {{stat|positive}} Splits into 4 small bomblets upon exploding<br/>{{stat|info}} Can be defused by the [[Wrench]]<br/>{{stat|positive}} +50% primary ammo on wearer<br/>{{stat|hidden}} Dynamite sticks can be [[flamethrower|extinguished]]
| style="text-align: left;" | {{stat|positive}} Splits into 4 small bomblets upon exploding<br/>{{stat|info}} Can be defused by the [[Wrench]]<br/>{{stat|positive}} +50% primary ammo on wearer<br/>{{stat|hidden}} Dynamite sticks can be [[flamethrower|extinguished]]

Latest revision as of 19:14, 20 September 2026

Primary

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Grenade Launcher

4 / 16

Reload:
(first reload) 1.24 s,
(further reloads) 0.6 s

Base: 100
Mini: 135
Crit: 300
Bounce: 60
Attack interval: 0.6 s
Projectile velocity: ???
Splash radius: ???
Fuse time: 2.3 s
  No changes from vanilla

Gunboats

N/A N/A Blast jump damage:
(Stickybomb/Mine Layer) 18–36,
(Dynamite Pack) 26–52, 13–26
  No changes from vanilla
  -60% self-inflicted explosive damage
  Hidden: Take full damage from explosives that damage enemies
  Hidden: Allows you to survive the Dynamite Pack's kill taunt

Cyclops

1 / 16

Reload: 1.24 s

Base: 100
Mini: 135
Crit: 300
Bounce: 95
Attack interval: 1.49 s
Projectile velocity: ???
Splash radius: ???
  Hold Fire: Prevent grenade detonation
  Explosion destroys enemy grenades and detonates your own
  -20% explosion radius
  -75% clip size

Secondary

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Stickybomb Launcher

8 / 24

Reload:
(first reload) 1.09 s,
(further reloads) 0.67 s
Charge fill time: 4 s

Base: 120
Mini: 144
Crit: 360
Attack interval: 0.6 s
Splash radius: ???
Activation time: 0.7 s
  No changes from vanilla

Dynamite Pack

1

Cooldown: 10 s
Charge fill time: 2 s

Base: 170 + 85
Mini: 230 + 115
Crit: 510 + 255
Attack interval: 0.7 s
Splash radius: ???
Activation time: 2.5 s, 3.5-4.5 s
  Splits into 4 small bomblets upon exploding
  Can be defused by the Wrench
  +50% primary ammo on wearer
  Dynamite sticks can be extinguished

Mine Layer

4 / 24

Reload:
(first reload) 1.09 s,
(further reloads) 0.67 s

Base: 120
Mini: 144
Crit: 360
Attack interval: 0.6 s
Splash radius: ???
Activation time: 0.7 s, 1.3 s
  Alt-Fire: Fizzle proximity mines
  Proximity mines explode near enemies
  -4 max stickybombs out
  Hidden: Mines detonate independently of one another

Melee

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Bottle

N/A Base: 65
Mini: 88
Crit: 195
Attack interval: 0.8 s
  No changes from vanilla
  Hidden: Striking a player or surface with a critical hit breaks the bottle (cosmetic only)
  Hidden: Taunting 3 times in a row will cause you to become drunk for 30s (does not work when bottle is broken)