Template:Demoman weapon table

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Primary

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Grenade Launcher

4 / 16

Reload:
(first reload) 1.24 s,
(further reloads) 0.6 s

Base: 100
Mini: 135
Crit: 300
Bounce: 60
Attack interval: 0.6 s
Projectile velocity: ???
Splash radius: ???
Fuse time: 2.3 s
  No changes from vanilla

Gunboats

N/A N/A Blast jump damage:
(Stickybomb/Mine Layer) 18–36,
(Dynamite Pack) 26–52, 13–26
  No changes from vanilla
  -60% self-inflicted explosive damage
  Hidden: Take full damage from explosives that damage enemies
  Hidden: Allows you to survive the Dynamite Pack's kill taunt

Cyclops

1 / 16

Reload: 1.24 s

Base: 100
Mini: 135
Crit: 300
Bounce: 95
Attack interval: 1.49 s
Projectile velocity: ???
Splash radius: ???
  Hold Fire: Prevent grenade detonation
  Explosion destroys enemy grenades and detonates your own
  -20% explosion radius
  -75% clip size

Secondary

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Stickybomb Launcher

8 / 24

Reload:
(first reload) 1.09 s,
(further reloads) 0.67 s
Charge fill time: 4 s

Base: 120
Mini: 144
Crit: 360
Attack interval: 0.6 s
Splash radius: ???
Activation time: 0.7 s
  No changes from vanilla

Dynamite Pack

1

Cooldown: 10 s
Charge fill time: 2 s

Base: 170 + 85
Mini: 230 + 115
Crit: 510 + 255
Attack interval: 0.7 s
Splash radius: ???
Activation time: 2.5 s, 3.5-4.5 s
  Splits into 4 small bomblets upon exploding
  Can be defused by the Wrench
  +50% primary ammo on wearer
  Dynamite sticks can be extinguished

Mine Layer

4 / 24

Reload:
(first reload) 1.09 s,
(further reloads) 0.67 s

Base: 120
Mini: 144
Crit: 360
Attack interval: 0.6 s
Splash radius: ???
Activation time: 0.7 s, 1.3 s
  Alt-Fire: Fizzle proximity mines
  Proximity mines explode near enemies
  -4 max stickybombs out
  Hidden: Mines detonate independently of one another

Melee

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Bottle

N/A Base: 65
Mini: 88
Crit: 195
Attack interval: 0.8 s
  No changes from vanilla
  Hidden: Striking a player or surface with a critical hit breaks the bottle (cosmetic only)
  Hidden: Taunting 3 times in a row will cause you to become drunk for 30s (does not work when bottle is broken)