2.1.1: Difference between revisions
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{{Patch | |||
|prev = 2.1.0 | |||
|next = 2.1.2 | |||
|date = May 28, 2023 | |||
|major = | |||
|update = | |||
|blogpost = [https://tf2classic.com/?id=5954 official blog] | |||
|archives = | |||
|new-weps = | |||
|mapfix = yes | |||
|wepfix = yes | |||
|genfix = yes | |||
|bugfix = yes | |||
}} | |||
== Changes == | == Changes == | ||
=== Weapon changes === | === Weapon changes === | ||
Updated the [[Brick]]: | * Updated the [[Brick]]: | ||
*Reduced delay between clicking and throwing by 40% | ** Reduced delay between clicking and throwing by 40% | ||
*Projectile model now spawns immediately after being thrown | ** Projectile model now spawns immediately after being thrown | ||
Updated the [[Anti-Aircraft Cannon]]: | * Updated the [[Anti-Aircraft Cannon]]: | ||
*Reduced blast radius from 110HU to 90HU wide | ** Reduced blast radius from 110HU to 90HU wide | ||
*Reduced damage from 60 to 55 | ** Reduced damage from 60 to 55 | ||
*Overhauled sounds (Omniary) | ** Overhauled sounds (Omniary) | ||
Updated [[Chekhov's Punch]]: | * Updated [[Chekhov's Punch]]: | ||
*Overhauled sounds (Stachekip) | ** Overhauled sounds (Stachekip) | ||
Updated the [[Überspritze]]: | * Updated the [[Überspritze]]: | ||
*Removed -20% fire rate penalty | ** Removed -20% fire rate penalty | ||
=== Map changes === | === Map changes === | ||
Updated [[arena_floodgate]] (savva): | * Updated [[arena_floodgate]] (savva): | ||
*Minor artpass improvements | ** Minor artpass improvements | ||
*Fixed certain lighting issues | ** Fixed certain lighting issues | ||
*Slight clipping adjustments | ** Slight clipping adjustments | ||
Updated [[ctf_2fort]] (Sniffy194): | * Updated [[ctf_2fort]] (Sniffy194): | ||
*Added missing cubemaps | ** Added missing cubemaps | ||
*Reduced scale of ambient occlusion | ** Reduced scale of ambient occlusion | ||
*Blockbulleted many surfaces for more consistent splash from explosions | ** Blockbulleted many surfaces for more consistent splash from explosions | ||
*Fixed crate that could hide [[Stickybomb Launcher|stickybombs]] | ** Fixed crate that could hide [[Stickybomb Launcher|stickybombs]] | ||
*Improved lighting fidelity in a few areas | ** Improved lighting fidelity in a few areas | ||
Updated [[pl_upward]] (Sniffy194): | * Updated [[pl_upward]] (Sniffy194): | ||
*Disabled collision on some scaffolding that's above the intended playspace, and could be used as a vantage point | ** Disabled collision on some scaffolding that's above the intended playspace, and could be used as a vantage point | ||
=== General changes === | === General changes === | ||
Fixed a bug where servers would stop sending killfeed and damage related events to clients (Sappho) | * Fixed a bug where servers would stop sending killfeed and damage related events to clients (Sappho) | ||
* [[Critical hits|Crit]] boosted Mediguns now require tf2c_medigun_critboostable 2 to gain a heal rate bonus (set to 1 by default, only for minicrits) | |||
[[Critical hits|Crit]] boosted Mediguns now require tf2c_medigun_critboostable 2 to gain a heal rate bonus (set to 1 by default, only for minicrits) | * Fixed {{code|add_onhit_addcond_self_weapon}} and {{code|mod_never_draw_tracer_effect}} attributes | ||
* Fixed explosive_bullets attribute not respecting {{code|mult_explosion_radius}} value | |||
Fixed add_onhit_addcond_self_weapon and mod_never_draw_tracer_effect attributes | * Added {{code|add_custom_viewpunch_onhit}} attribute | ||
* The item schema is now automatically reloaded upon disconnecting from a server | |||
Fixed explosive_bullets attribute not respecting mult_explosion_radius value | * Fixed global [[Disguise Kit|disguise]] class portraits on the HUD displaying blue team’s ones instead when [[Invis Watch|cloaked]] | ||
* Fixed missing particle when landing from a [[Jump Pads|jump pad]] as a global [[Disguise Kit|disguise]] spy | |||
Added add_custom_viewpunch_onhit attribute | * Fixed custom global sound scripts not being read by the client when downloaded from a server | ||
* Fixed a crash regarding flipped viewmodels | |||
The item schema is now automatically reloaded upon disconnecting from a server | * Updated medals | ||
Fixed global [[Disguise Kit|disguise]] class portraits on the HUD displaying blue team’s ones instead when [[Invis Watch|cloaked]] | |||
Fixed missing particle when landing from a [[Jump Pads|jump pad]] as a global [[Disguise Kit|disguise]] spy | |||
Fixed custom global sound scripts not being read by the client when downloaded from a server | |||
Fixed a crash regarding flipped viewmodels | |||
Updated medals | |||