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Teleporters: Difference between revisions

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:''This article was adapted and revised from the [https://wiki.teamfortress.com/wiki/Teleporters "Teleporters" article of the Official ''Team Fortress'' Wiki].''
:''This article was adapted and revised from the [https://wiki.teamfortress.com/wiki/Teleporters "Teleporters" article of the Official <i>Team Fortress</i> Wiki].''
[[File:Engybuild.png|right|400px|The Engineer setting up a teleporter]]
[[File:Engybuild.png|right|400px|The Engineer setting up a teleporter]]
'''Teleporters''' are a type of building that can be constructed by an [[Engineer]] using the [[Construction PDA|PDA: Teleporter]]. While non-functional individually, the construction of both a '''Teleporter Entrance''' and a '''Teleporter Exit''' activates the buildings and allows players of the same team to teleport between the two. When active, both the Teleporter Entrance and Exit emit a circular glow of their team's color.
'''Teleporters''' are a type of building that can be constructed by an [[Engineer]] using the [[Construction PDA|PDA: Teleporter]]. While non-functional individually, the construction of both a '''Teleporter Entrance''' and a '''Teleporter Exit''' activates the buildings and allows players of the same team to teleport between the two. When active, both the Teleporter Entrance and Exit emit a circular glow of their team's color.
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== Functionality ==
== Functionality ==
[[File:Backpack_PDA:_Teleporter.png|256px|PDA: Teleporter backpack icon|thumb]]
=== Placement ===
=== Placement ===
Both the Teleporter Entrance and Exit require 50 metal to build. While carrying and placing Teleporter ends, the Teleporter Entrance blueprint shows a large yellow arrow pointing down to the Entrance while the Teleporter Exit blueprint shows a similar arrow pointing up from the Exit. These are to make each end visually distinct from each other while placing.
Both the Teleporter Entrance and Exit require 50 metal to build. While carrying and placing Teleporter ends, the Teleporter Entrance blueprint shows a large yellow arrow pointing down to the Entrance while the Teleporter Exit blueprint shows a similar arrow pointing up from the Exit. These are to make each end visually distinct from each other while placing.
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=== Construction ===
=== Construction ===
[[File:Backpack_PDA:_Teleporter.png|PDA: Teleporter backpack icon|thumb]]
Once placed, the end goes through a construction animation during which the building's health increases, reaching completion at 150 health. When completed, a Teleporter Entrance is instantly charged and ready for teleportation ''if'' there is an Exit available and constructed, but subsequent recharges take ten seconds (or faster as the Teleporter's level is upgraded).  
Once placed, the end goes through a construction animation during which the building's health increases, reaching completion at 150 health. When completed, a Teleporter Entrance is instantly charged and ready for teleportation ''if'' there is an Exit available and constructed, but subsequent recharges take ten seconds (or faster as the Teleporter's level is upgraded).  


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=== Sapping ===
=== Sapping ===
If a Spy places a [[Sapper]] on one end, another Sapper is automatically placed on the other end, if it exists. In turn, any team Engineer can remove both Sappers by destroying the Sapper on either Teleporter. Team Engineers may then proceed to repair either or both ends of the Teleporter system by using his Wrench. However, since the Spy can place an infinite number of Sappers on either the Entrance or the Exit of the Teleporter, an Engineer may not be able to fully repair the Teleporter system before another Sapper is placed upon it. This results in the entire system being destroyed unless the Spy is disposed of.
If a Spy places a [[Sapper]] on one end, another Sapper is automatically placed on the other end, if it exists. In turn, any friendly Engineers can remove both Sappers by destroying the Sapper on either Teleporter. Friendly Engineers may then proceed to repair either or both ends of the Teleporter system by using his Wrench. However, since the Spy can place an infinite number of Sappers on either the Entrance or the Exit of the Teleporter, an Engineer may not be able to fully repair the Teleporter system before another Sapper is placed upon it. This results in the entire system being destroyed unless the Spy is disposed of.


The Spy can use the Teleporter of opposing teams. Placing a Sapper on either the Teleporter Entrance or Exit will place a Sapper on both the Entrance and Exit.
The Spy can use the Teleporter of opposing teams. Placing a Sapper on either the Teleporter Entrance or Exit will place a Sapper on both the Entrance and Exit.
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A particularly devious Spy strategy involves sapping an Engineer's teleporter entrance and then standing on it. If the Engineer is careless and is standing too close to the exit while removing the [[Sapper]], the Spy will instantly teleport the moment the Sapper is removed, telefragging the Engineer and allowing the Spy to sap the Engineer's remaining buildings at his leisure. This tactic can also work in reverse; careless Spies sapping an exit may wind up being telefragged by an Engineer repairing the entrance. Similarly, Engineers can place their Teleporters at chokepoints and telefrag enemies as they walk over.
A particularly devious Spy strategy involves sapping an Engineer's teleporter entrance and then standing on it. If the Engineer is careless and is standing too close to the exit while removing the [[Sapper]], the Spy will instantly teleport the moment the Sapper is removed, telefragging the Engineer and allowing the Spy to sap the Engineer's remaining buildings at his leisure. This tactic can also work in reverse; careless Spies sapping an exit may wind up being telefragged by an Engineer repairing the entrance. Similarly, Engineers can place their Teleporters at chokepoints and telefrag enemies as they walk over.
== Related achievements ==
{{Achievement table|
{{Achievement|achievement_teleporter_progression}}
{{Achievement|achievement_teleporter_enemy_spy_kill}}
}}
== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[2.1.3]]'''
{{Update|2.1.3}}
* Active Teleporters now emit a heal particle when they get repaired from the other end and also emit spark particles when the other end gets damaged
* Active Teleporters now emit a heal particle when they get repaired from the other end and also emit spark particles when the other end gets damaged
}}
}}