Harvester: Difference between revisions
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SciF1Qizard (talk | contribs) Created page with "{{Stub}}{{Infobox weapon | kill-icon=harvester | used-by=Pyro | slot=Melee | loadout=yes }} The '''Harvester''' is a melee weapon for the Pyro. It is a scythe with crooked wood for a handle with a curved blade attached. While the Harvester is active, some of the afterburn damage is returned as health to the Pyro, and as charge for a critical hit. However upon the Pyro's death all enemies who are suffering afterburn get extinguished. Like the stock Fire Axe, each..." |
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{{Infobox weapon | |||
| kill-icon=harvester | | kill-icon-2=harvester decapitation | ||
| used-by=Pyro | | used-by=Pyro | ||
| slot=Melee | | slot=Melee | ||
| loadout-kind=Scythe | |||
| loadout=yes | | loadout=yes | ||
| loadout-propername=yes | |||
| loadout-attributes= | |||
{{Loadout neutral|Burning victims fill crit meter while active}} | |||
{{Loadout positive|On Hit: Steal health from your victim while meter is full}} | |||
{{Loadout positive|+3 health gain per afterburn tick while active}} | |||
{{Loadout negative|On Death: Burning victims are extinguished}} | |||
{{Loadout negative|No random critical hits}} | |||
<br> | |||
{{Loadout neutral|"Ask not for whom the bell tolls."}} | |||
}} | }} | ||
{{Quotation|'''Harvester''' [https://tf2classic.com/fight_or_flight/day2 promotional blurb]|A grisly utility melee that's as fearsome and traumatizing as the Halloween store animatronic it probably belongs to. With the Harvester held out, some of the afterburn damage you dish out (even on your victims' charred remains!) will be returned to you as health and charge for a decapitating crit-slash! Everyone you set on fire is instantly extinguished when you die, though, so don't be surprised if your marks fight back harder than you're used to.}} | |||
The '''Harvester''' is an alternate melee weapon for the [[Pyro]]. It's a scythe with a crooked wood handle and a damaged, curved blade bolted on. When equipped, it will appear on the Pyro's back while inactive. | |||
While active, [[afterburn]] damage dealt to enemies by the [[Flame Thrower]] or the [[Flare Gun]] will heal the user by three health per tick (six health per second), along with increasing the Harvester's charge meter, which will stack if multiple enemies are on fire. The Harvester's healing cannot overheal the user, and if the charge meter is full, its healing is disabled entirely until an enemy is attacked with it. The weapon also tracks the remaining afterburn on dead enemies (including extinguished corpses, such as those in [[water]]), gaining the same health and charge as when they were alive. As a penalty, all enemies who are suffering afterburn get extinguished upon the Pyro's death. | |||
The charge meter fills up after 30 ticks of afterburn (15 seconds), allowing for 90 points of healing per charge. When fully charged, the Harvester will allow a guaranteed critical hit, marked by a critical glow (including when not active) and a bell sound audible to all players. This crit will heal the user by 195 health, whether or not the enemy dies, and will overheal them if they're at full health. This does not happen if the Harvester is boosted by other means, such as by the [[Kritzkrieg]]. The crit will also not be used up when attacking buildings, [[ÜberCharge|ÜberCharged]] enemies, or surfaces. | |||
The Harvester will decapitate enemies killed by [[critical hit|critical hits]], and will gain a blood splatter on its blade that persists until the user respawns or goes [[water|underwater]]. | |||
== Related achievements == | |||
{{Achievement table| | |||
{{Achievement|achievement_harvester_collect_decap}} | |||
{{Achievement|achievement_harvester_decap_single_life}} | |||
{{Achievement|achievement_harvester_counter_low_health}} | |||
{{Achievement|achievement_harvester_counter_spy}} | |||
}} | |||
== Properties == | |||
{{Weapon properties | |||
| damage-type = Melee | |||
| ranged-type = Melee | |||
| taunt = Reaper | |||
| damage-column = true | |||
| base-damage = 65 | |||
| base-damage-percentage = 100% | |||
| critical = 195 | |||
| mini-crit = 88 | |||
| healing-column = true | |||
| healing-self = {{tooltip|6 / s|3 per tick, while charging}}<br>{{tooltip|195|When charged, on hit}} | |||
| function-times-column = true | |||
| attack-interval = 0.8 s<br>{{tooltip|0.5 s|Haste boosted}} | |||
| charge-fill-speed = {{tooltip|6.66% / s|3.33% per tick, per afterburn}} | |||
| charge-fill-time = {{tooltip|30 ticks|15 s, can be faster}} | |||
|}} | |||
== Update history == | |||
{{Update history| | |||
{{Update|2.1.0}} | |||
* Added the Harvester | |||
{{Update|2.1.3}} | |||
* [[Afterburn]] tick heals while active no longer apply while [[Critical hit|crit]] is ready | |||
* Crit now instantly heals for 195HP upon hit | |||
* A sound cue audible to all players now plays when crit is ready | |||
* Wearable now has critglows when crit is ready and weapon is holstered | |||
{{Update|2.2.0}} | |||
* Now has a unique taunt kill animation (Hotpockette, Ventrici, GoogleyGareth) | |||
{{Update|3.0.0}} | |||
* Crits no longer have extra range | |||
}} | |||
== Trivia == | == Trivia == | ||
* | * The Harvester's description, "Ask not for whom the bell tolls", is a misquotation from the John Donne work "Devotions upon Emergent Occasions", Meditation XVII. The average enthusiast of 17th century England would know that the "bell" in this analogy refers to church bells that declare important events. | ||
* Switching to another class while an enemy has afterburn, then switching back to the Pyro, will still enable the Harvester to gain charge. The same thing will occur when switching between the Fire Axe and the Harvester. | |||
* The chopped piece of wood bolted onto the Harvester's model suggests it's a repurposed farming scythe, which usually has an additional handle. As a result, to use it as a weapon in real life, you would need to pull the internal, sharp end of the blade towards yourself. | |||
* According to the ''TF2 Classified'' developer {{Dev|Nito}} the Harvester was originally designed with the 3D model of the cut live ''Team Fortress 2'' weapon, the [[Tf:Baleful Beacon|Baleful Beacon]], but was later changed to the current scythe model due to "physics and particle issues". | |||
== Gallery == | |||
<gallery> | |||
File:Weapon_harvester.png|First-person view. | |||
File:Weapon_harvester_blood.png|First-person view with blood. | |||
File:Flight Or Flight Pyro.png|left|thumb|300px|Promotional artwork for the Harvester and [[Twin Barrel]]. | |||
</gallery> | |||
{{nav allweapons}} | {{nav allweapons}} | ||