Sentry Gun: Difference between revisions
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{{Quotation|'''The Engineer''' |How am I going to stop some big mean mother hubbard from tearing me a structurally superfluous new behind? The answer: use a gun. And if that don't work... use '''more''' gun.}} | {{Quotation|'''The Engineer''' |How am I going to stop some big mean mother hubbard from tearing me a structurally superfluous new behind? The answer: use a gun. And if that don't work... use '''more''' gun.}} | ||
'''Sentry Guns''', also known as '''Turrets''' or '''Sentries''' are a [[building]] type built by the [[Engineer]]. Just like other Buildings (except the [[Jump Pad]]) they have 3 levels, and each level costs 200 metal to upgrade. The Gun itself is a device on a tripod constructed of metal and team colored | '''Sentry Guns''', also known as '''Turrets''' or '''Sentries''' are a [[building]] type built by the [[Engineer]]. Just like other Buildings (except the [[Jump Pad]]) they have 3 levels, and each level costs 200 metal to upgrade. The Gun itself is a device on a tripod constructed of metal and team-colored paint and locks on to enemies with perfect accuracy. | ||
A level 1 Sentry Gun is an automatic single machine gun with an internal magazine with a team-colored top with a team-colored light to the left side of the barrel. | A level 1 Sentry Gun is an automatic single machine gun with an internal magazine with a team-colored top with a team-colored light to the left side of the barrel. | ||
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When a Sentry Gun is hauled and placed down again, it must go through its construction and upgrade animations before it can function, similarly to a teleporter. This makes a level 3 Sentry ill-suited for offensive situations where the fight is constantly moving, such as offense on Payload maps, as a Sentry Gun that is re-constructing itself is a very easy target. If the fight is constantly moving or the Engineer is on offense, an Engineer can consider simple using a level 1 Sentry that can be easily moved around as needed. If an Engineer is killed while hauling a Sentry (or any Building) it gets destroyed with a special kill icon. | When a Sentry Gun is hauled and placed down again, it must go through its construction and upgrade animations before it can function, similarly to a teleporter. This makes a level 3 Sentry ill-suited for offensive situations where the fight is constantly moving, such as offense on Payload maps, as a Sentry Gun that is re-constructing itself is a very easy target. If the fight is constantly moving or the Engineer is on offense, an Engineer can consider simple using a level 1 Sentry that can be easily moved around as needed. If an Engineer is killed while hauling a Sentry (or any Building) it gets destroyed with a special kill icon. | ||
The [[Minigun]] has a unique 15% damage penalty against level 2 Sentries and a 20% damage penalty against level 3 Sentries. | |||
=== Vulnerabilities === | === Vulnerabilities === | ||
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Engineers are also able to take self-damage from their own Sentry. Engineers looking to avoid this can stand behind their Sentry Gun and not in front of it. | Engineers are also able to take self-damage from their own Sentry. Engineers looking to avoid this can stand behind their Sentry Gun and not in front of it. | ||
[[Category:Buildings]] | |||