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Pickups: Difference between revisions

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Pickups are objects that are spawned or dropped in various locations across most maps and can be "picked up" by players coming into contact with them. Pickups usually give bonuses to players who picked them up; but in cases like [[Capture the Flag]] the pickup is a central part of the game mode and awards points for "Captures".
Pickups are objects that are spawned or dropped in various locations across most maps and can be "picked up" by players coming into contact with them. Pickups usually give bonuses to players who picked them up; but in cases like [[Capture the Flag]] the pickup is a central part of the game mode and awards points for "Captures".
Pickups can be divided in these categories:
*Health kits
*Ammo boxes
*Fallen weapons
*Building scraps/gibs
*Flags
*Special pickups


== Health kits ==
== Health kits ==
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Ammo boxes are boxes with bullet symbols stamped on top of them, they replenish ammo of all currently equipped weapons, the Cloak meter of a [[Spy]] and the metal of an [[Engineer]] based on their maximum quantity; they can be of 3 types:
Ammo boxes are boxes with bullet symbols stamped on top of them, they replenish ammo of all currently equipped weapons, the Cloak meter of a [[Spy]] and the metal of an [[Engineer]] based on their maximum quantity; they can be of 3 types:


*Small: Bearing the resemblance of a small gray box with a black bullets on it, it refills ammo by 20%.
*Small: Bearing the resemblance of a small gray box with black bullets on it, it refills ammo by 20%.
*Medium: Bearing the resemblance of a first aid kit with a red cross on it, it refills ammo by 50%.
*Medium: Bearing the resemblance of a medium wooden box with black bullets on it, it refills ammo by 50%.
*Large: Bearing the resemblance of a large wooden crate with rockets and a bandolier peeking it, it refills ammo by 100%.
*Large: Bearing the resemblance of a large wooden crate with rockets and a bandolier peeking it, it refills ammo by 100%.


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*A point to spawn Flags
*A point to spawn Flags
*A point to bring said flags (usually your own Flag gets spawned in)
*A point to bring said Flags (usually where your own Flag gets spawned in)


Upon capturing a flag, your team may gain guaranteed crits (depending on if the server has `tf_ctf_bonus_time` set to `"x"` where X is a number that isnt zero or not)
Upon capturing a flag, your team may gain guaranteed crits (depending on if the server has `tf_ctf_bonus_time` set to `"x"` where X is a number that isnt zero or not)
While there are attributes that affect players holding flags, there is no innate alteration of stats from it.
While there are attributes that affect players holding flags, there is no innate alteration of stats from it.
[[Category:Gameplay]]