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Hydro (Domination): Difference between revisions

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Ratboy Slim (talk | contribs)
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|game-type = Domination
|game-type = Domination
|four-team = yes
|four-team = yes
|file-name = dom_hydro
|file-name = 4dom_hydro
|release-date = July 4, 2020 ([[Death & Taxes]])
|release-date = July 4, 2020 ([[Death & Taxes]])
|developer = <br>
|developer = Snowshoe<br>Drudlyclean the Skeledude<br>Savva
|map-environment = Industrial
|map-environment = Industrial
|map-setting = Dusk
|map-setting = Dusk
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{{Quotation|[http://tf2classic.com/death_and_taxes/day3 Death & Taxes update page]|
{{Quotation|[http://tf2classic.com/death_and_taxes/day3 Death & Taxes update page]|
The four key worksites at Alpha Electric's hydro power plant have been divvied up between the four teams, each with an easy-access control point to call its own. Each team should have an easy time holding its own point, but with the score always so close, losing your home point for even a few seconds can be devastating.}}
The four key worksites at Alpha Electric's hydro power plant have been divvied up between the four teams, each with an easy-access control point to call its own. Each team should have an easy time holding its own point, but with the score always so close, losing your home point for even a few seconds can be devastating.}}
'''Hydro (Domination)''' is an official [[Four-Team]] [[Domination]] map, based on the prior [[Hydro (Territorial Control)]] map. It uses four setpieces from Hydro, placing a Control Point and accompanying spawn on each of them, connected together through sprawling routes. A team gains points by capturing any of the four Control Points. Each uncontested control point generates one point each within 5 second intervals, spaced evenly apart. A contested control point that becomes uncontested will generate a point if five seconds have passed while contested. One team must reach 100 points to win the round.  
'''Hydro (Domination)''' is an official [[Four-Team]] [[Domination]] map, based on the prior [[Hydro|Hydro (Territorial Control)]] map. It uses the four middle setpieces from Hydro, connected together at all times through sprawling routes. A team gains points by capturing any of the four Control Points. Each uncontested control point generates one point each within 5 second intervals, spaced evenly apart. A contested control point that becomes uncontested will generate a point if five seconds have passed while contested. One team must reach 100 points to win the round.  


Hydro (Domination) was added to Team Fortress 2 Classic on July 4, 2020, in the [[Death & Taxes]] update.
Hydro (Domination) was added to Team Fortress 2 Classic on July 4, 2020, in the [[Death & Taxes]] update. It was developed by Snowshoe, Drudlyclean the Skeledude, and Savva.


== Locations ==
== Locations ==
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<gallery mode="packed">
<gallery mode="packed">
Dom_Hydro_YLW_Spawn_1.webp|YLW Spawn 1
Dom_Hydro_YLW_Spawn_1.webp|YLW Spawn 1
Dom_Hydro_YLW_Spawn_2.webp|YLW Spawn 1
Dom_Hydro_YLW_Spawn_2.webp|YLW Spawn 2
Dom_Hydro_Point_D.webp|Point D
Dom_Hydro_Point_D.webp|Point D
Dom_Hydro_D-A_Connector.webp|D-A Connector
Dom_Hydro_D-A_Connector.webp|D-A Connector
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== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[2.0.0]]'''
{{Update|2.0.0}}
* Added dom_hydro
* Added dom_hydro
'''[[2.0.2]]'''
{{Update|2.0.2}}
* Added localization strings
* Added localization strings
* Added a small room to BLU side to give Engineers and Spies more utility
* Added a small room to BLU side to give Engineers and Spies more utility
* Added a new route from the caves between RED and BLU to connect to YLW
* Added a new route from the caves between RED and BLU to connect to YLW
* Combined the two caves between RED and YLW into one larger cave
* Combined the two caves between RED and YLW into one larger cave
'''[[2.1.2]]'''
{{Update|2.1.2}}
* Overhauled lighting across the map, now featuring a new sunset setting, achieved with light_directional
* Overhauled lighting across the map, now featuring a new sunset setting, achieved with light_directional
* Overhauled the appearance of water across the map, now featuring the new WaterFlow shader
* Overhauled the appearance of water across the map, now featuring the new WaterFlow shader
* Added Parallax Correction to cubemaps in some indoor areas
* Added Parallax Correction to cubemaps in some indoor areas
* Many smaller clipping changes and visual fixes across the map
* Many smaller clipping changes and visual fixes across the map
{{Update|2.1.4}}
* Updated [[water]] material to be more similar to [[tc_hydro]]
* Brightened up many areas around the map to aid in player visibility
* Synchronized the parallax_obb brushes with [[tc_hydro]], for nicer vent reflections
{{Update|3.0.0}}
* Added a "4" prefix to all Four-Team map names
}}
}}


== Trivia ==
== Trivia ==
* Before the [[Death & Taxes]] update, Hydro was a [[Four-Team]] [[Control Points]] map, where the objective was to capture every single point at once. This proved to be a bad idea, as matches would last for hours.
* Before the [[Death & Taxes]] update, Hydro was a [[Four-Team]] [[Control Points]] map, where the objective was to capture every single point at once. This proved to be a bad idea, as matches would last for hours.