Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

1.7.0: Difference between revisions

From TF2 Classified Wiki
VivaRomania (talk | contribs)
mNo edit summary
VivaRomania (talk | contribs)
mNo edit summary
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''1.7.0''' was an update for Team Fortress 2 Classic. It was released on January 18, 2015.
{{Patch
 
|prev = 1.6.7
This update came after [[1.6.7]] and before [[1.7.1]].
|next = 1.7.1
|date = January 17, 2015
|major =
|update =
|blogpost =
|archives = [https://web.archive.org/web/20150213092008/http://unfgaming.net/tf2c/updates archived TF2 Classic website]
|new-weps = 2
|mapfix =
|wepfix = yes
|genfix = yes
|bugfix = yes
}}


== Changes ==
== Changes ==
Added new particle effect for the Nailgun (Right now we're using Aichtens particle effect)
* Added new particle effect for the [[Nail Gun|Nailgun]] (Right now we're using Aichtens particle effect)
 
* Fixed the [[Tranquilizer Gun|tranq]] dart and viewmodel (Blaseth)
Fixed the tranq dart and viewmodel (Blaseth)
* Added the [[Lead Pipe|leadpipe]] for the Heavy (Chowder908)
 
** Right now, it's mainly just a reskin of the current heavy fists. However it seems the anims for it are broken as of right now.
Added the leadpipe for the Heavy (Chowder908)
* Fixed the smoothing on the Scout SMG (Game Zombie)
 
* Added fixed [[Syringe Gun|syringe gun]], [[Stickybomb Launcher|sticky launcher]], [[sniper rifle]], sniper [[SMG|smg]], soldier [[shotgun]] and [[Grenade Launcher|grenade launcher]] view models (Game Zombie)
Fixed the smoothing on the Scout SMG (Game Zombie)
* Fixed Nailgun viewmodel anims (Sojas)
 
* Added the weapon name to the weapon selection HUD
Added fixed syringe gun, sticky launcher, sniper rifle, sniper smg, soldier shotgun and grenade launcher view models (Game Zombie)
* Unlocked a couple of movement related server variables: {{code|sv_stopspeed}}, {{code|sv_maxspeed}}, {{code|sv_accelerate}}, {{code|sv_airaccelerate}}, {{code|sv_wateraccelerate}}, {{code|sv_footsteps}}, {{code|sv_rollspeed}}, {{code|sv_rollangle}}, {{code|sv_friction}}, {{code|sv_bounce}}, {{code|sv_maxvelocity}}, {{code|sv_stepsize}}, {{code|sv_backspeed}}, {{code|sv_waterdist}}
 
* Re enabled GRN and YLW (join with {{code|jointeam green}}, {{code|jointeam yellow}})
Fixed Nailgun viewmodel anims (Sojas)
* Added a cvar to enable GRN and YLW teams ({{code|tf2c_4play}})
 
* Added the [[RPG|beta rocket launcher]] for the soldier (Blaseth). It has a clip size of 1 rocket, but it does 120 damage.
Added the weapon name to the weapon selection HUD
* Modified intro
 
Unlocked a couple of movement related server variables: sv_stopspeed, sv_maxspeed, sv_accelerate, sv_airaccelerate, sv_wateraccelerate, sv_footsteps, sv_rollspeed,
sv_rollangle, sv_friction, sv_bounce, sv_maxvelocity, sv_stepsize, sv_backspeed, sy_waterdist
 
Re enabled GRN and YLW (join with jointeam green, jointeam yellow)
 
Added a cvar to enable GRN and YLW teams (tf2c_4play)
 
Added the beta rocket launcher for the soldier (Blaseth). It has a clip size of 1 rocket, but it does 120 damage.
 
Added the lead pipe for the heavy (Chowder908) Right now, it's mainly just a reskin of the current heavy fists. However it seems the anims for it are broken as of right now.
 
Modified intro
 
[[Category:Patch Notes]]
[[Category:Updates]]