1.7.0: Difference between revisions

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{{Patch|before=1.6.7|after=1.7.1}}
{{Patch
 
|prev = 1.6.7
{{Todo|Fox formatting and add linkage (can't be arsed atm due to editing on mobile, will come back to this later)}}
|next = 1.7.1
 
|date = January 17, 2015
'''1.7.0''' was an update for Team Fortress 2 Classic. It was released on January 18, 2015.
|major =
|update =
|blogpost =
|archives = [https://web.archive.org/web/20150213092008/http://unfgaming.net/tf2c/updates archived TF2 Classic website]
|new-weps = 2
|mapfix =
|wepfix = yes
|genfix = yes
|bugfix = yes
}}


== Changes ==
== Changes ==
* Added new particle effect for the Nailgun (Right now we're using Aichtens particle effect)
* Added new particle effect for the [[Nail Gun|Nailgun]] (Right now we're using Aichtens particle effect)
* Fixed the tranq dart and viewmodel (Blaseth)
* Fixed the [[Tranquilizer Gun|tranq]] dart and viewmodel (Blaseth)
* Added the leadpipe for the Heavy (Chowder908)
* Added the [[Lead Pipe|leadpipe]] for the Heavy (Chowder908)
** Right now, it's mainly just a reskin of the current heavy fists. However it seems the anims for it are broken as of right now.
* Fixed the smoothing on the Scout SMG (Game Zombie)
* Fixed the smoothing on the Scout SMG (Game Zombie)
* Added fixed syringe gun, sticky launcher, sniper rifle, sniper smg, soldier shotgun and grenade launcher view models (Game Zombie)
* Added fixed [[Syringe Gun|syringe gun]], [[Stickybomb Launcher|sticky launcher]], [[sniper rifle]], sniper [[SMG|smg]], soldier [[shotgun]] and [[Grenade Launcher|grenade launcher]] view models (Game Zombie)
* Fixed Nailgun viewmodel anims (Sojas)
* Fixed Nailgun viewmodel anims (Sojas)
* Added the weapon name to the weapon selection HUD
* Added the weapon name to the weapon selection HUD
* Unlocked a couple of movement related server variables: sv_stopspeed, sv_maxspeed, sv_accelerate, sv_airaccelerate, sv_wateraccelerate, sv_footsteps, sv_rollspeed,
* Unlocked a couple of movement related server variables: {{code|sv_stopspeed}}, {{code|sv_maxspeed}}, {{code|sv_accelerate}}, {{code|sv_airaccelerate}}, {{code|sv_wateraccelerate}}, {{code|sv_footsteps}}, {{code|sv_rollspeed}}, {{code|sv_rollangle}}, {{code|sv_friction}}, {{code|sv_bounce}}, {{code|sv_maxvelocity}}, {{code|sv_stepsize}}, {{code|sv_backspeed}}, {{code|sv_waterdist}}
sv_rollangle, sv_friction, sv_bounce, sv_maxvelocity, sv_stepsize, sv_backspeed, sv_waterdist
* Re enabled GRN and YLW (join with {{code|jointeam green}}, {{code|jointeam yellow}})
* Re enabled GRN and YLW (join with jointeam green, jointeam yellow)
* Added a cvar to enable GRN and YLW teams ({{code|tf2c_4play}})
* Added a cvar to enable GRN and YLW teams (tf2c_4play)
* Added the [[RPG|beta rocket launcher]] for the soldier (Blaseth). It has a clip size of 1 rocket, but it does 120 damage.
* Added the beta rocket launcher for the soldier (Blaseth). It has a clip size of 1 rocket, but it does 120 damage.
* Added the lead pipe for the heavy (Chowder908) Right now, it's mainly just a reskin of the current heavy fists. However it seems the anims for it are broken as of right now.
* Modified intro
* Modified intro
[[Category:Patch Notes]]
[[Category:Updates]]

Latest revision as of 23:09, 2 February 2025

List of patches 1.6.7 1.7.0 1.7.1

1.7.0 was a minor update for Team Fortress 2 Classic. It was released on January 17, 2015. The patch notes can be found on the archived TF2 Classic website. It featured some weapon changes, general changes, and bug fixes. It also featured the addition of 2 new weapons.

Changes

  • Added new particle effect for the Nailgun (Right now we're using Aichtens particle effect)
  • Fixed the tranq dart and viewmodel (Blaseth)
  • Added the leadpipe for the Heavy (Chowder908)
    • Right now, it's mainly just a reskin of the current heavy fists. However it seems the anims for it are broken as of right now.
  • Fixed the smoothing on the Scout SMG (Game Zombie)
  • Added fixed syringe gun, sticky launcher, sniper rifle, sniper smg, soldier shotgun and grenade launcher view models (Game Zombie)
  • Fixed Nailgun viewmodel anims (Sojas)
  • Added the weapon name to the weapon selection HUD
  • Unlocked a couple of movement related server variables: sv_stopspeed, sv_maxspeed, sv_accelerate, sv_airaccelerate, sv_wateraccelerate, sv_footsteps, sv_rollspeed, sv_rollangle, sv_friction, sv_bounce, sv_maxvelocity, sv_stepsize, sv_backspeed, sv_waterdist
  • Re enabled GRN and YLW (join with jointeam green, jointeam yellow)
  • Added a cvar to enable GRN and YLW teams (tf2c_4play)
  • Added the beta rocket launcher for the soldier (Blaseth). It has a clip size of 1 rocket, but it does 120 damage.
  • Modified intro