List of TF2C item classes: Difference between revisions

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||175% rampup
||175% rampup
||[[Scattergun]], [[tf:Force-a-Nature|''Force-a-Nature'']], [[tf:Back Scatter|''Back Scatter'']]
||[[Scattergun]], [[tf:Force-a-Nature|''Force-a-Nature'']], [[tf:Back Scatter|''Back Scatter'']]
|-
|}
== Team Fortress 2 Classified item classes ==
TEMPTEXT
{| class="wikitable grid"
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class Name
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Type
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Slot
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Traits
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Used By
|-
|tf2c_weapon_aagun
||Minigun
||0
||60 base damage<br>0.55s attack interval<br>Fires individual bullets<br>Has a limited range
||[[Anti-Aircraft Cannon]]
|-
|{{tooltip|tf2c_weapon_anchor|Based off tf_weapon_shovel}}
||Melee
||2
||Enables AIRTIME meter<br>
||[[Admiralty Anchor]]
|-
|tf2c_weapon_brick
||Throwable
||1
||65 base damage<br>0.75s attack interval<br>High knockback<br>Mini-crits at long range {{tooltip|[note]|Requires mod_brick_minicrit_over_time}}
||[[Brick]]
|-
|{{tooltip|tf2c_weapon_chains|Based off tf_weapon_fists}}
||Melee
||2
||Can store crits<br>
||[[Chekhov's Punch]]
|-
|tf2c_weapon_coilgun
||Projectile
||1
||25 base damage<br>0.6s attack interval<br>Shots can be charged<br>Charging triples damage and increases projectile speed {{tooltip|[note]|Does not increase some projectiles' speed}}<br>Overcharging causes an explosion
||[[Coilgun]]
|-
|{{tooltip|tf2c_weapon_cyclops|Based off tf_weapon_grenadelauncher}}
||Projectile
||0
||EMP grenades can be manually detonated<br>EMP explosions activate owned Stickies / Dynamite Packs and destroy enemies' {{tooltip|[note]|Requires cyclops_detonate_other_grenades 1}}
||[[Cyclops]]
|-
|-
|}
|}

Revision as of 18:03, 9 June 2026

The following tables describe the functional item classes of weapons and items.

Team Fortress 2 item classes

TEMPTEXT

Class Name Type Slot Traits Used By
tf_weapon_bat Melee 2 35 base damage
0.5s attack interval
Bat, Batsaber, Candy Cane, Boston Basher, Three-Rune Blade, Sun-on-a-Stick, Fan O'War, Atomizer
tf_weapon_bat_fish Melee 2 Displays a message in killfeed on hit Holy Mackerel, Unarmed Combat
tf_weapon_bat_giftwrap Melee 2 Alt-fire launches an ornament with a cooldown [note] Wrap Assassin
tf_weapon_bat_wood Melee 2 Alt-fire launches a baseball with a cooldown [note] Sandman
tf_weapon_bonesaw Melee 2 65 base damage
0.8s attack interval
Collects organs on hit [note]
Bonesaw, Überspritze, Übersaw, Vita-Saw, Amputator, Solemn Vow
tf_weapon_bottle Melee 2 65 base damage
0.8s attack interval
Visually breaks on crit
Bottle, Scottish Handshake
tf_weapon_breakable_sign Melee 2 Visually breaks on crit Neon Annihilator
tf_weapon_buff_item Banner 1 Adds a mini-crit aura [note]
Adds a crit-immunity and damage-resistance aura [note]
Adds a speed-boost and health-steal aura [note]
Buff Banner, Battalion's Backup, Concheror
tf_weapon_scattergun Shotgun 0 175% rampup Scattergun, Force-a-Nature, Back Scatter

Team Fortress 2 Classified item classes

TEMPTEXT

Class Name Type Slot Traits Used By
tf2c_weapon_aagun Minigun 0 60 base damage
0.55s attack interval
Fires individual bullets
Has a limited range
Anti-Aircraft Cannon
tf2c_weapon_anchor Melee 2 Enables AIRTIME meter
Admiralty Anchor
tf2c_weapon_brick Throwable 1 65 base damage
0.75s attack interval
High knockback
Mini-crits at long range [note]
Brick
tf2c_weapon_chains Melee 2 Can store crits
Chekhov's Punch
tf2c_weapon_coilgun Projectile 1 25 base damage
0.6s attack interval
Shots can be charged
Charging triples damage and increases projectile speed [note]
Overcharging causes an explosion
Coilgun
tf2c_weapon_cyclops Projectile 0 EMP grenades can be manually detonated
EMP explosions activate owned Stickies / Dynamite Packs and destroy enemies' [note]
Cyclops