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Dispenser: Difference between revisions

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#REDIRECT [[Buildings]]
{{Quotation|'''The Engineer''' |Erectin' a Dispenser.}}
 
'''Dispensers''' are one of the [[Engineer]]'s [[Buildings]]. They have 3 levels, with each level requiring 200 metal per upgrade. The Dispenser itself is a rectangular metal box device with team-colored paint which refills the health and ammo of nearby teammates or disguised spies.
 
A level 1 Dispenser is a team-coloured metal box with the word "Provisions" on the top of the front, an indicator screen of its ammo level ranging from E (empty) to F (full), three knobs on the front, an orange gas canister with a red cross and a gauge on it and an ammo belt on opposite sides, and an open hatch with scrap metal, bolts, nails, a rocket and ammo clips. It is symmetrical on both sides.
 
A level 2 Dispenser opens up a hatch on the front under the three knobs, revealing a red LED light, a hatch filled with small health packs and syringes, and a small ventilation grate.
 
A level 3 Dispenser has a heart monitor next to a keypad pop out of the top of the dispenser.
 
The Dispenser is a very helpful support device for both you and your team. Unlike [[Medic]]s, Dispensers can heal many players at once, and also refill ammunition. However, they take significant time to set up, have limited range, are not very mobile, and can be easily destroyed via an [[ÜberCharge]] push, a [[Spy]]'s [[Sapper]], the [[Demoman]] or any significant source of damage from range. When placed behind an engineer who is turtling behind his sentry, it becomes his lifeline. It supplies him with a constant supply of metal to repair his sentry, and health to keep him alive through situations he wouldn't survive otherwise.
 
== Functionality ==
 
=== General ===
The Dispenser costs 100 [[metal]] to build, and just like any other building (except the Jump Pad) it takes 200 metal to increase to the next level, totaling in 500 metal to fully construct and upgrade. With each level, the Dispenser grants more health and ammo, and has higher health. However, the range does not change with level. The Dispenser can be repaired by any allied Engineer hitting it with a [[Wrench]]. This allows a team with multiple Engineers to all support each other. Allied Engineers, however, cannot move another Engineer’s Dispenser.
 
When a Dispenser is placed, it starts with 0 health, gaining health as it constructs. This continues until it reaches its maximum health. Hitting it with your wrench and being [[Haste]] boosted will make this process faster.
 
=== Properties ===
 
Dispensers make a constant whirring or whooshing sound, and clicking sounds as it generates ammo. beeping noises that alert other players to their presence. When a Dispenser is hauled and placed down again, it must go through its construction and upgrade animations before it can function. If an Engineer is killed while hauling a Dispenser (or any Building) it gets destroyed with a special kill icon. Dispensers take no extra damage from [[Critical Hits]], Mini-crits or damage ramp-up.
 
'''Level One:''' Level one dispensers have 150 health, grant 10 hp/s, and 40 metal per second.
 
'''Level Two:''' Level two dispensers have 180 health (+20%), grant 15 hp/s, and 50 metal per second.
 
'''Level Three:''' Level three dispensers have 216 health (+20%), grant 20 hp/s, and 60 metal per second.
 
=== Vulnerabilities ===
 
Dispensers have various vulnerabilities players can exploit to negate its support or destroy it. A weapon fired at a Dispenser does not suffer from damage fall-off, allowing an enemy player to destroy it even from long distances. A destroyed Sentry drops metal parts which can be collected by any player as ammo or metal.
 
Dispensers will heal and give ammo to [[Cloak|cloaked]] or [[Disguise|disguised]] enemy [[Spy|Spies]]. Dispensers will not able to grant health and ammo if they are being [[Sapper|sapped]] or if they are in the middle of being constructed/upgraded.
 
[[Category:Buildings]]